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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    This should be a serious boost in Paladin PvP damage output.
    Definitely the case on paper. The variant settings for Face Target and melee range within the arena also contribute greatly to increase dps output, which is nice considering how abysmally low Pld dps is within the arena. It's also a testable feature on the dueling deck, however the results will be a bit skewed, as the net code on the deck still reflects the PvE range and face target settings instead of PvP settings. Another problem is that, within a match, Pld's often don't have 100% up time on their auto attacks as they could be forced to stop attacking in favour of party defense like Cover or Clemency. If we want an accurate test of how this will effect Pally dps in the arena, then we'd have to actually play a round of Feast. Though, that's not likely to happen until the majority of the community finishes up the new content. As with every new patch, queues are dead right now. In the worst case scenario, we might not see actual results on this until Season 3.

    One thing that would be definite "bad news" for PvP'ers is that the changes will probably result in more homogenized gear styles, eliminating some options for min/maxing your PvP build. That said, the writing has been on the wall for a long time now. I don't think anyone is surprised to see curved swords and bucklers getting slowly phased out of the game, at this point. I was honestly shocked when they released a curved sword for the Nidhogg ex fight, though, so who knows what SE is planning.
    (0)
    Last edited by Februs; 09-30-2016 at 07:18 AM.

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    This change is in line with their previous tank changes - basically, minimizing the effects of gear choice. Though, really, most same-ilvl swords they've released recently have had the same delay so it's not much of a change. I guess they can let the robot who makes items go crazy with weapon delay again or something.

    I am really interested to see if your Sword Oath damage will go up if you get afflicted by auto attack Slow. That'd be funny.


    Yeah just checked and every sword since 3.2 has been 2.24. I think the devs finally realized that low delay swords were flat out better than high delay ones lol.
    (0)
    Last edited by Brannigan; 09-24-2016 at 08:31 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brannigan View Post
    This change is in line with their previous tank changes - basically, minimizing the effects of gear choice. Though, really, most same-ilvl swords they've released recently have had the same delay so it's not much of a change. I guess they can let the robot who makes items go crazy with weapon delay again or something.

    I am really interested to see if your Sword Oath damage will go up if you get afflicted by auto attack Slow. That'd be funny.


    Yeah just checked and every sword since 3.2 has been 2.24. I think the devs finally realized that low delay swords were flat out better than high delay ones lol.
    Only been a well known fact since Garuda HM. Can't expect to be ahead of their time on oversight detection. >.>

    I really hope it'll be counted according to BASE weapon delay, rather than ignoring the effects of Arrow, Fey Wind, etc.

    That said, if they really wanted it to minimize gear choices, Sword Oath would also need to scale as periodic damage (e.g. with Skill Speed). Or, heck... merge Skill Speed and Spell Speed into (gasp) Attack Speed.
    (0)

  4. #4
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I wonder if this will be just enough for PLD to start to shine in feast? I'll let you know at the end of season 2. =P
    (0)

  5. #5
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    I have never really paid attention to the weapon delay. Did anyone actually test it out if 2.24 weapon delay means that every 2.24s, you do an auto? WAR does take ages to hit, that I know. Either way if the calculation is right, I wouldn't call ~10% more DPS on a 2.24 weapon delay off SwO a huge boost. I legit thought the change is made to encourage SwO tanking more optimal for that ~+5% overall DPS. FeelsBadMan

    Note: In fight like A5S, I did close to 30k on SwO. The change will add another 3k damage, which by far isn't anything huge. Good change but not anything huge to compete against DRK for that MT slot OR even OT slot if any tbh.
    (0)
    Last edited by Sarcatica; 09-24-2016 at 12:28 PM.

  6. #6
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Quote Originally Posted by Sarcatica View Post
    I have never really paid attention to the weapon delay. Did anyone actually test it out if 2.24 weapon delay means that every 2.24s, you do an auto? WAR does take ages to hit, that I know. Either way if the calculation is right, I wouldn't call ~10% more DPS on a 2.24 weapon delay off SwO a huge boost. I legit thought the change is made to encourage SwO tanking more optimal for that ~+5% overall DPS. FeelsBadMan

    Note: In fight like A5S, I did close to 30k on SwO. The change will add another 3k damage, which by far isn't anything huge. Good change but not anything huge to compete against DRK for that MT slot OR even OT slot if any tbh.
    The way SwO works currently is it does 50potency attack every autoattack you do meaning the lower delay on weapon the better it scales.

    50pot / 3s delay = 16,67pot/s
    50pot / 2s delay = 25pot/s
    50pot / 1s delay = 50pot/s

    If they just increased the potency to 75pot it wouldve been pretty big deal.
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Apparently, early tests show that SwO potency calculation is now the same as AA potency.
    So SwO is 75 potency at 3.00s delay...and...56 at 2.24s delay

    wow...big deal...

    Source
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Apparently, early tests show that SwO potency calculation is now the same as AA potency.
    So SwO is 75 potency at 3.00s delay...and...56 at 2.24s delay

    wow...big deal...

    Source
    About what I expected. A tiny buff to current swords' contribution (12% SwO buff, or about 1.5% more single-target dps) while fixing the oversight. Don't think we had anyone hyping the change out of proportion (to now wallow in disappointment) at least.

    Though they could have just written "increases auto-attack damage by 75%" to be entirely clear.
    (0)

  9. #9
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    So... a 1.2% DPS increase. That's good. I guess...


    I guess...

    (1)

  10. #10
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    All the swords this patch are also 2.24

    and the shields are all kite shields again. So I guess that's reality now. Maybe they were worried the "optimize gear" button would get confused or something.

    RIP Tower shields
    RIP old school melded accessories
    RIP fast swords
    ~**u will b missed**~
    (1)

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