Quote Originally Posted by Zojha View Post
Summoners have a res as well!

Generally you are right, though - trinity games tend to put a lot of emphasis on healers to the point most content can be done with no tank, but cannot be done without a healer.
A Mythic +11 Keystone dungeon in World of Warcraft was done with a Protection Warrior and 4 DPS lol...no healer. Admittedly, Ignore Pain is stupid broken and is getting a nerf this Tursday, so those runs might not be possible anymore.

On topic, the AST changes really baffle me. More healing potency bandaids for Noct Sect, more buffs for Balance, which is already the only desired Draw result in an Astrologian's deck? Are these just usability changes until some major job design revisions can be done with 4.0, or is this the devs basically admitting they have no clue how to balance it anymore so they're just going to let it sink further and further down the hybridization sinkhole until Noct AST has a fairy named Callisto and DiAST has a 550 potency AOE heal in a 8-yalms radius that costs a butt-ton of MP?

The healing similarities are whatever at this point, but if cards are still going to be married to a 1/6 chance then I'd prefer if all of them were more in-line desirability-wise, at least.