Quote Originally Posted by basketofseals View Post
Uh, doesn't that always make a fight unwinnable?
As Zojha said, Summoners can raise other players. However, their LBs are for damage. And depending on how close you are in killing the boss, you can squeeze out a victory with both healers down. Making a mechanic where you NEED a limit break, or a specific limit break, is just bad design. Limit breaks should be for "do or die" moments when used defensively, not a "you need this or you will not pass the mechanics". Frankly, the whole thing needing a healer's LB to pass a mechanic just sounds silly because you're forcing people to eat the floor and do nothing until the mechanic passes. It doesn't make any sense whatsoever. What if the boss kills the healers before the limit break goes off? Healers are squishy, yo.