Gating Savage behind gear levels is actually a really good move. People won't be able to rush and try to clear it on day one.
Gating Savage behind gear levels is actually a really good move. People won't be able to rush and try to clear it on day one.
While true to some extent, the real design philosophy is that PLD uses direct mitigation outside of attacks, and WAR uses attacks to mitigate. (inner beast and blood bath being examples, where you need to land an attack, in order to perform, where PLD has far more moves that dont require you to attack to do them.) Their increased DPS was more so a mistake in their design in the OT position, before tank swaps became a thing.
I think they were too focused on giving people what they wanted for the expansion (a DPS stance and DPS moves for that stance), they sorta over jumped their mark.
CLAIRE PENDRAGON
You can still go in day one if you have a full party
Alexander (Savage) can only be accessed via the Raid Finder.
* Item level restrictions do not apply when registering as a full party.
Talking to people about this before, we knew AST sheilds would get increased, when what they really need is a lower cast time to match SCH. (They were already higher than SCH)
But we talked about the changes to buffs duration, and the CD of draw.
(pretty much what happened, but stronger)
But the idea was that it was only locked to one set, so they only get longer buffs, if they are Off Healing, and not main healing.
(Which, based on WHM complaints already, would make for a great balance)
So here is my 2 cents on making the change only apply to their sheild stance, which i forget which that one is called atm.
CLAIRE PENDRAGON
So so so SO excited for this patch!! Especially being able to easily report RMT. But I'm curious. How come the changes to soil don't include Grade 3? I was looking forward to this so much since it sucks being able to get only ONE grade 3 soil in a 24-hour game time period.
AST now shields significantly better than an SCH, and close compared to crit Adlo. ._. (468 non crit for shield alone compared to 300 and 701 compared to 900.)
The card buffs were nice, but I'm sure we'll hear some more about it.
All the QoL fixes are amazing.
Last edited by Rawrz; 09-23-2016 at 10:29 PM.
They're also ignoring the fact that PLD doesn't mitigate more than WAR does. It's actually a bit less.Tanks mitigating damage as their best asset isn't exactly part of the FFXIV meta. You seem to get more out of a heavy hitting Tank that needs more healing than a Tank that can take hits giving healers time to DD. So it's natural that they want to try and give PLD that DD potential since no matter how much you add to their dmg mitigation, it's worthless if their changes don't balance the dmg output of the party to put them on par with WAR/DRK.
The patch looks fantastic, really excited. Thank you Yoshi!!!
Right, but being able to queue from Raid Finder day one had me concerned that people would blow themselves out trying to push through with solo/small queues and getting frustrated at randoms. It's good that the ilvl requirements are high enough to delay that a bit.
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