Uh.... ops? I thought it was live.... welp, I guess this is what happens when you don't play for a year. Thanks for the heads up. I've been beating my head against a wall for no reason. I'm gonna go lay down now.
Uh.... ops? I thought it was live.... welp, I guess this is what happens when you don't play for a year. Thanks for the heads up. I've been beating my head against a wall for no reason. I'm gonna go lay down now.
*hugs* it's ok love
we've all done stupid shit
Wow, I found a lot more QoL changes than that:The only things that'd be considered QoL in the notes would be that moogle quest having its npcs moved, the door cutscene in aquapolis being changed, tooltip showing full name of long orchestrion songs, the materia melder for estates, that compact version of the lv 6 aetherial wheel, and using food/meds while mounted. Technically not even that last one.
- A tooltip has been added to display the titles of songs that appear cut off.
- A playlist function has been added to the orchestrion.
- The title of songs you have yet to acquire will now be displayed in the orchestrion's song list.
- certain furnishings will no longer be destroyed when removed
- Potting Soil
- materia melder permit for estates
- register to play Lord of Verminion via the Duty Finder
- purchase up to three Jumbo Cactpot tickets per week
- summoning bells in the Gold Saucer
- Certain foods and medicines can be used while riding a mount.
- The Doze emote can now be used to sleep on furniture in certain locations
- The Pray emote can now be used when sitting or riding
- The time required to switch PvP presets has been reduced.
- Action recast timers will be reset in the event all party members are incapacitated during a trial or raid.
- When accessing shortcuts or returning from being incapacitated after an instance is completed, players will be moved to the exit in the following duties:
- The name of duties you have registered for will now be displayed in the duty list or tooltip
- Players can now specify the number of items to be exchanged at certain NPC shops.
- The materia melding window will now display the maximum parameters for an item
- Players can now use subcommands when targeting the reward received from retainer ventures.
- Players can now access a Camera Settings interface when using group pose and the idling camera.
- for idling camera, Players can now adjust frame composition.
- Camera Lighting option for group pose
- Players can now pause character motions while using group pose.
- Players can now temporarily hide the display of UI elements during cutscenes.
- The following effects will no longer display when toggling off the display of UI elements: Effects indicating a border between zones, Effects indicating a plot of land has yet to be purchased
- The Gardening category has been added to the marketboard under Housing.
- The indicator for north on the minimap has been adjusted.
- A countdown function has been added.
- Players can no longer initiate a trade with players casting a spell.
- The online status "Role-playing" has been added.
- The order in which gear and accessories are displayed in the Armoury Chest, the character and retainer Attributes windows, and the marketboard has been adjusted to match NPC shop listings.
- The W cross hotbar has been added.
- Emotes will now appear grayed out on the hotbar when they are inaccessible.
- The actions listed in the Main Commands tab have been divided into subcategories.
- Action slots of the Additional tab will now display the required level to unlock them.
- Players can now temporarily toggle between the display of NQ and HQ values for items.
- Players can now temporarily hide the display of item help text.
- A sound effect will now play when party members join or leave a party in open world areas.
- The "Camera Speed (Analog Stick)" and "Camera Speed (Keyboard)" settings under the General tab of Control Settings in the Character Configuration interface have been adjusted.
- Players can now freely choose any combination of Eorzea time, local time, and server time to be displayed at the same time.
- A tooltip will now be displayed when selecting status effects in the log window.
- Players can now report RMT messages via a menu in the log window.
- XHB transparency when not in use
- The Character Configuration and System Configuration interfaces will now remember the most recently viewed tab until the game client is closed.
- When filing a report or suggestion via the Support Desk interface, the Tab key can now be used to move the insertion point to the next entry field.
- A search function has been added to the Active Help window.
- DualShock®4 controllers are now supported on the Windows version.
- The Character Selection screen will now display your remaining days of play time.
Then possibly a few more (for example, it mentioned "The display of enmity in the party list has been adjusted", but since it didn't say how it's been adjusted, I didn't include it. That might be a QoL change if they made it clearer.)
Uh, doesn't that always make a fight unwinnable?Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.
As Zojha said, Summoners can raise other players. However, their LBs are for damage. And depending on how close you are in killing the boss, you can squeeze out a victory with both healers down. Making a mechanic where you NEED a limit break, or a specific limit break, is just bad design. Limit breaks should be for "do or die" moments when used defensively, not a "you need this or you will not pass the mechanics". Frankly, the whole thing needing a healer's LB to pass a mechanic just sounds silly because you're forcing people to eat the floor and do nothing until the mechanic passes. It doesn't make any sense whatsoever. What if the boss kills the healers before the limit break goes off? Healers are squishy, yo.
A Mythic +11 Keystone dungeon in World of Warcraft was done with a Protection Warrior and 4 DPS lol...no healer. Admittedly, Ignore Pain is stupid broken and is getting a nerf this Tursday, so those runs might not be possible anymore.
On topic, the AST changes really baffle me. More healing potency bandaids for Noct Sect, more buffs for Balance, which is already the only desired Draw result in an Astrologian's deck? Are these just usability changes until some major job design revisions can be done with 4.0, or is this the devs basically admitting they have no clue how to balance it anymore so they're just going to let it sink further and further down the hybridization sinkhole until Noct AST has a fairy named Callisto and DiAST has a 550 potency AOE heal in a 8-yalms radius that costs a butt-ton of MP?
The healing similarities are whatever at this point, but if cards are still going to be married to a 1/6 chance then I'd prefer if all of them were more in-line desirability-wise, at least.
Only the 8 slot version.
The 4 slot version can still be used on ps3.
Well, something interesting...
In PotD...
Traps and mines will now affect nearby enemies when triggered.
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