Page 15 of 17 FirstFirst ... 5 13 14 15 16 17 LastLast
Results 141 to 150 of 162
  1. #141
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alistaire View Post
    I loved it. But who knows? People are so touchy with things...but then again, I've never seen a single complaint even on here about it.
    Then you have not looked hard enough. I seen at least one or two people at patch launch complaining about how RNG the dungeon was or how the door cutscene took too long.
    (0)

  2. #142
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    That's extremely counter intuitive. Why should dying be a required tactic?
    Like I said, could be based around a mechanic. Maybe Alexander's ultimate attack. There is a safety bubble, but only one person can fit inside. Healer goes inside, everybody else dies, healer LB's to bring everyone back.
    (0)

  3. #143
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by BristolRuss View Post
    Like I said, could be based around a mechanic. Maybe Alexander's ultimate attack. There is a safety bubble, but only one person can fit inside. Healer goes inside, everybody else dies, healer LB's to bring everyone back.
    I really hope not doesn't seem as epic when you deliberately have to die, sack mechanics have been in a4 and a8 now mainly because it's easier but it should never actually be required to die that's just cheap.
    (2)

  4. #144
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Agreed. Limit Breaks are a clutch if you done goofed (healer and/or tank) or squeeze out that last bit of damage (DPS). Requiring players to die just so the healer can use a Limit Break to save everyone after a mechanic is not good game design and it also means the fight becomes unwinnable if the healers eat the floor before that attack goes off.

    Heck, I watched Retsupuare riff a Super Mario 64 hack where in order to unlock a panel in the wall to get inside the castle, you had to have Mario die so he could respawn inside a stack of boxes and talk to an NPC to unlock the panel. It makes no sense, just like that theorized Alexander mechanic.
    (2)

  5. #145
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alistaire View Post
    The only things that'd be considered QoL in the notes would be that moogle quest having its npcs moved, the door cutscene in aquapolis being changed, tooltip showing full name of long orchestrion songs, the materia melder for estates, that compact version of the lv 6 aetherial wheel, and using food/meds while mounted. Technically not even that last one. And none of these are that significant. But then that's what QoL generally means. The only big example of QoL I can think of is when they added item sorting back in 2.1, was pretty crazy it wasn't there in 2.0.
    Removal of furniture destruction on most primal furniture. Summoning bells in Gold Saucer.

    And a plethora of display changes, most important of all:

    (3)

  6. #146
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alistaire View Post
    I loved it. But who knows? People are so touchy with things...but then again, I've never seen a single complaint even on here about it.
    after I saw the door opening animations 300 times, it started to annoy me and I like Resident Evil door animations.
    (0)

  7. #147
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Magic-Mal View Post
    Oh my... so many features for PS4/PC but not PS3...
    I'm just thankful that thanks to Yoshi-P's team having magicians they've somehow managed to get this game running on as ancient and different of hardware as the PS3 is, for those folks still stuck on that version.
    (0)

  8. #148
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LaylaTsarra View Post


    (3)
    Last edited by Kotemon; 09-25-2016 at 09:50 AM.

  9. #149
    Player
    Hakumen's Avatar
    Join Date
    Jan 2015
    Location
    Hyrule
    Posts
    16
    Character
    King Zelos
    World
    Malboro
    Main Class
    Lancer Lv 34
    Can someone please for the love of sweet lord Baby Jesus tell me how to rank up to First Lieutenant? He keeps saying I'm maxed out, but this patch says you can now rank up. I don't see a quest anywhere, so I am completely lost.
    (0)

  10. #150
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hakumen View Post
    Can someone please for the love of sweet lord Baby Jesus tell me how to rank up to First Lieutenant? He keeps saying I'm maxed out, but this patch says you can now rank up. I don't see a quest anywhere, so I am completely lost.
    the patch hasnt applied lol
    (1)

Page 15 of 17 FirstFirst ... 5 13 14 15 16 17 LastLast