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  1. #1
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    The Influence of Levels on Actions and Cross Class Skills

    "As mentioned under 1. Class-specific Actions, upper tier actions will be abolished in favor of scaling the potency of the base action according to level. The effectiveness and MP cost of the action will be dependent upon the level of your current class."

    I have one very important question:

    Does this mean that if I am a rank 50 LNC using Concussive Blow from my only R16 PGL that the effectiveness would be that of a rank 50? Or that of a R16 PGL?

    Anyone have any thoughts on this?
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by WiiSam View Post
    "As mentioned under 1. Class-specific Actions, upper tier actions will be abolished in favor of scaling the potency of the base action according to level. The effectiveness and MP cost of the action will be dependent upon the level of your current class."

    I have one very important question:

    Does this mean that if I am a rank 50 LNC using Concussive Blow from my only R16 PGL that the effectiveness would be that of a rank 50? Or that of a R16 PGL?

    Anyone have any thoughts on this?
    edit
    i see what you mean, yeah i wonder that too.
    according to the english language, it sounds that way!
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    Pretty sure they said cross class skills will b lowered. I will give the letter another look tho.


    Edit: Ok I did not see it but im 100% sure cross class skill will scale down kinda like we have now.
    (0)
    Last edited by NamudNevets; 11-11-2011 at 10:40 PM.

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    From reading the post, it would seem that whether you gained an ability from your current class or from another class will no longer have any effect on that ability. This does not mean that you can use cross-classed abilities at full strength. Instead, a class will gain traits which enhance their use of their own abilities, such as PUG gaining a trait that says, "Hand to Hand Damage Increased." Conjurer could gain a trait that Increases Healing Magic Potency (or more likely, a few traits with this effect, throughout their leveling).

    In short, ability potency and recast will no longer vary based on the class equipping them. Instead, you will receive traits that give you bonuses for using abilities from your currently equipped class.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    174
    "For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly."
    No mentioning of scaling up yet. Wouldn't make sense though to let abilities scale up beyond the point of the respective class level.
    (0)
    the above should not be taken seriously under any circumstances.

  6. #6
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    skill from other classes will still have the same nerf as before. Plus that, now we have an additional nerf if equipping skills with optimal level upper the current level of the class
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    While there is no direct mention of eliminating the current cross-classing nerf, it seems likely that it would be abolished in favor of same-class buffs, which are mentioned below.

    Players will no longer be bound by level restrictions when setting actions from other classes.
    For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.

    All traits will be made class-exclusive.
    Adjustments will be made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
    They could accomplish the same result either way, but the new system seems to have a goal of reducing complexity. Keeping the cross-class nerf seems unnecessarily complex in the face of the adjustments quoted above.
    (0)

  8. #8
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    more likely the dmg will be as now and expect to be lesser in 1.20 when the dmg will be boost with trail
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    are they getting rid of cure 1 2 3 in favor aslo. if so does that mean that a lvl 50 dow can get cure and then use it at lvl 50 power.
    (2)

  10. #10
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by syntaxlies View Post
    are they getting rid of cure 1 2 3 in favor aslo. if so does that mean that a lvl 50 dow can get cure and then use it at lvl 50 power.
    ^ This would be fantastic to have cleared up.
    (0)


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