Quote Originally Posted by Jigg View Post
Parts of this sound great, others not so much...

[Concern]
Removal of tier spells: Hate management is going to be terrible...being forced to cast "cure III" instead of tossing out a cure I to keep the tank going. Forced into casting the strongest nukes instead of lighter nukes to keep off hate....

MP Cost: I haven't leveled DoM classes high enough for the higher tiers, but if the MP cost is different between tiers a mage won't be able to fall back to Fire when they don't have the MP for Fire II.

[Request]
Make traits learnable by individual classes, but let traits be equipped regardless of current class. Someone who trains to run fast doesn't become slow when doing another action, they still have the ability to run fast. Traits should be a reflection of knowledge gained from using a certain class, but should be "character-centric" instead of "class-centric". Just because it's learned from a certain class doesn't mean it should only be available while that class.
From another post I made (this was concerning nuke spells):

I have no idea what you're whining about. Current spells share a recast timer with their lower tiers. So it's basically the same thing, only you don't have to shuffle everything around once you get tier II nukes. Honestly, you still have tier I nukes equipped? lawl
For Cure spells, I'm sure they won't f up. If they do, I'mma be one angry CNJ.