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  1. #1
    Player
    Jigg's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    117
    Character
    To'lohk Nunh
    World
    Balmung
    Main Class
    Lancer Lv 60

    Thoughts, Concerns and Requests about the changes in 1.20

    Parts of this sound great, others not so much...

    [Concern]
    Removal of tier spells: Hate management is going to be terrible...being forced to cast "cure III" instead of tossing out a cure I to keep the tank going. Forced into casting the strongest nukes instead of lighter nukes to keep off hate....

    MP Cost: I haven't leveled DoM classes high enough for the higher tiers, but if the MP cost is different between tiers a mage won't be able to fall back to Fire when they don't have the MP for Fire II.

    [Request]
    Make traits learnable by individual classes, but let traits be equipped regardless of current class. Someone who trains to run fast doesn't become slow when doing another action, they still have the ability to run fast. Traits should be a reflection of knowledge gained from using a certain class, but should be "character-centric" instead of "class-centric". Just because it's learned from a certain class doesn't mean it should only be available while that class.
    (12)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Jigg View Post
    Parts of this sound great, others not so much...

    [Concern]
    Removal of tier spells: Hate management is going to be terrible...being forced to cast "cure III" instead of tossing out a cure I to keep the tank going. Forced into casting the strongest nukes instead of lighter nukes to keep off hate....

    MP Cost: I haven't leveled DoM classes high enough for the higher tiers, but if the MP cost is different between tiers a mage won't be able to fall back to Fire when they don't have the MP for Fire II.

    [Request]
    Make traits learnable by individual classes, but let traits be equipped regardless of current class. Someone who trains to run fast doesn't become slow when doing another action, they still have the ability to run fast. Traits should be a reflection of knowledge gained from using a certain class, but should be "character-centric" instead of "class-centric". Just because it's learned from a certain class doesn't mean it should only be available while that class.
    everyone is just gonna say that it enhances difficulty and thats what the game needs.
    yet in reality all it does is hinder strategy options.
    its all i see it as.
    (5)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I agree with OP. These are some of my concerns too.
    (4)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    [Concern]
    Removal of tier spells: Hate management is going to be terrible...being forced to cast "cure III" instead of tossing out a cure I to keep the tank going. Forced into casting the strongest nukes instead of lighter nukes to keep off hate....

    MP Cost: I haven't leveled DoM classes high enough for the higher tiers, but if the MP cost is different between tiers a mage won't be able to fall back to Fire when they don't have the MP for Fire II.

    [Request]
    Make traits learnable by individual classes, but let traits be equipped regardless of current class. Someone who trains to run fast doesn't become slow when doing another action, they still have the ability to run fast. Traits should be a reflection of knowledge gained from using a certain class, but should be "character-centric" instead of "class-centric". Just because it's learned from a certain class doesn't mean it should only be available while that class.
    Tiered Spells, in a game which has a limited number of actions that can be used, are a waste of space. There are more inventive and strategic ways to vary the spells than making a more potent version. We could have instant cast spells with a reduced potency. We could have spells with a longer cast time that has greater potency. I would take actual variety over tiered spells any day of the week.

    There are abilities now which affect the potency of your next cast. I would like to see those given more reason to exist. Tierless spells accomplish that.

    The traits being locked to a class is necessary to keep class roles separate. Why invite a PUG when a LNC does everything the PUG can do, but from a greater distance. Traits will add utility to each class, and allowing them to be cross-classed will only make everything more scrambled. We need identity, not homogeneity.

    These changes are intended to add more teamwork and strategy to the game, and I think that if you thoroughly review today's announcement, you will see that they do just that.
    (11)

  5. #5
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    My main concern is for healing. Cure and Cure II, Sacrifice and SacII all serve distinct roles, and each earned their place on my bar, with MP being what it is for healers.
    (4)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    They were already going to adjust the enmity of heals and we might get traits or combos to cancel out the enmity gain, so we would need to wait and see. There might also be new non-Cure methods of healing.

    On multiple tiers of nukes, the current MP cost difference is literally 10 MP vs 20 MP, which would very very very rarely make a difference. The only reason I ever put tier 1's on my bar so I have something to spam while I wait on T2 recast times. If the potency and mp cost scales more prominently I would be able to pace myself better, not to mention combos could surface to battle enmity gain, MP costs, or increase potency. If you risk gaining hate you shouldn't be nuking, really.
    (0)

  7. #7
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    Everything that Yoshida's team has done so far, has been well thought out and generally better for the game. I am sure they have a mechanize to deal with hate control. I would imagine a low recast magic potency ability would accomplish this. When people get use to it we will all go "wow i can't believe i managed all those different spell tiers, that was awful"
    (4)

  8. #8
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 96
    I share some of your concerns, OP. I keep several healing spells on my bar when I'm healing and I would sorely miss the lower tiers which take less MP and draw less hate.

    Though I am trying to be optimistic and hope that the dev team has foreseen and planned for such issues.
    (2)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Irondude View Post
    Everything that Yoshida's team has done so far, has been well thought out and generally better for the game. I am sure they have a mechanize to deal with hate control. I would imagine a low recast magic potency ability would accomplish this. When people get use to it we will all go "wow i can't believe i managed all those different spell tiers, that was awful"
    i'm glad you think the speed runs through the dungeons by not fighting mobs, forgetting how to put a piece of gear on because you put a color on it, and the ifrit loot systems are great. you did say everything.
    (4)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Jigg View Post
    Parts of this sound great, others not so much...
    [Request]
    Make traits learnable by individual classes, but let traits be equipped regardless of current class. Someone who trains to run fast doesn't become slow when doing another action, they still have the ability to run fast. Traits should be a reflection of knowledge gained from using a certain class, but should be "character-centric" instead of "class-centric". Just because it's learned from a certain class doesn't mean it should only be available while that class.
    But then we loose part of the class individualism that they're trying to add because all classes can equip the same traits, just like we have now.
    (0)

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