Page 20 of 31 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 447

Hybrid View

  1. #1
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Yoshi P sure loves to give exagerate examples in that reply.
    In all fariness this game is on a very easy difficulty aside from savage content and the current ex primal. I'm almost positive because of that he reply he truly has no clue about whats going on with the playerbase.
    You cannot continue to punish the players who love your game the most on the behalf of the socalled casuals who deserve to always catch up with doing half the work you did just because they pay for a sub.
    You can make certain things a bit harder to obtain it doesnt need to be ilvl it can be something that requires a slight amount of timesink that can show that you can be rewarded for putting time and effort in.
    (4)
    Last edited by FizzleofHyperion; 09-24-2016 at 09:41 PM.

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Well, technically, you do need the ilvl to do dungeons or you can't run it in the first place.
    (0)

  3. #3
    Player
    HungryHippo's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    Well, technically, you do need the ilvl to do dungeons or you can't run it in the first place.
    Yes and no. Previous max iLvl (isn't it 240 now?) and you can probably do the new ones around 220-230? Which is about 6 months old gear, correct me if I'm wrong. I'm not even there yet, just things I read on. So do you really need iLvl 270 to run those dungeons? Doubt it. And this is a problem a lot of peopel speak of, you can basically be geared like a person who doesn't raid, well not fully bis but iLvl you can be on their iLvl without doing any effort. It's like log in>roulette>log out> log in. But then the person scratches their head, why did I do that., when I know the gear I will obtain wont even give me any big benefit, unless I raid. See their point now?
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by HungryHippo View Post
    [...] when I know the gear I will obtain wont even give me any big benefit, unless I raid. See their point now?
    Not exactly, because gear beyond the minimum exists to make things easier and faster. That's a general thing - a raider who successfully clears a raid certainly doesn't need any better gear from that raid, because he's just proven he can do it without. It only serves to clear the raid again, easier and faster. The deeper irony here is that the worse a player is, the better gear he would 'need' for any given content to compensate - hence, unsynced coil clear rates now are miles and bounds higher than when it was recent. If we were going by "need" and benefits, you'd have to give the suckiest players the best gear and the best players the worst gear. Now that's a huuugely popular idea, right?

    That aside, progression, the feeling of getting stronger, is considered a positive thing in its own right by many. Cookie clicker works on a that principle - the plain desire to increase an arbitrary number, the cookie count in that case. It's a very minimalistic game, if it can even be called a game in the first place. But nevertheless, it got quite successful. And that's what the progression system tries to emulate.
    (1)

  5. #5
    Player
    HungryHippo's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zojha View Post
    Not exactly, because gear beyond the minimum exists to make things easier and faster. That's a general thing - a raider who successfully clears a raid certainly doesn't need any better gear from that raid, because he's just proven he can do it without. It only serves to clear the raid again, easier and faster. The deeper irony here is that the worse a player is, the better gear he would 'need' for any given content to compensate
    Yes, but most of the players doesnt raid from what ive seen. Not to sound like a complete asshole but gear often doesnt fix peoples bad play.
    (1)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by HungryHippo View Post
    Yes, but most of the players doesnt raid from what ive seen. Not to sound like a complete asshole but gear often doesnt fix peoples bad play.
    Nothing but improvement can fix bad play. But gear can make worse people achieve the same results as better people can with worse gear. Need more examples? We are currently laughing at people who do 800 DPS now, but those were pretty good numbers pre-expansion and the old DPS checks are easily met. A person might now survive a mechanic that used to instantly kill because they have two to three times the HP, making it easier for healers to clean it up. In the absolute extreme case, an armor that makes you invulnerable and a weapon that allows you to instantly kill allow even a goldfish to clear the most difficult of fights.

    Gear just doesn't get that powerful, so unfortunately goldfishes won't be able to do difficult content any time soon. In theory, though, there is little gear cannot compensate for.
    (0)

  7. #7
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    The only thing that gets me wondering and raises questions is just how flip-floppy he is in his statements. In this one he stated that the game needs to compete on a global scale. Which means retaining subs, bringing in new players and keeping players happy. In another statement he said he's totally okay with people playing for a month, dropping their sub and coming back on the next patch...if they come back. Soooo which is it? Does he want a stable game, or a revolving door game? He stated several times about people getting bored, which should be code for "Heyyy maybe its time to change things up a little" but he's not, its all more of the same. He said he's trying to appease everyone, which is pretty much impossible. You can't appease everyone and by trying you create something that has no real direction. I feel that he's only trying to appease the hardcore Final Fantasy fan's and those that play simply "because its Final Fantasy" in hopes they stay till the bitter end no matter what. Which makes sense given how much the game takes from other games in the series, and story aside does nothing really to contribute to the series.

    *Hey its Gold Saucer!!! Remember that from FF7?*
    *Hey its Triple Triad!! Remember that from FF8?"
    "Hey its magitek armor!!! Remember that from FF6?*
    *Hey its Crystal Tower!!! Remember that from FF3?*

    and so on and so on, story elements aside for the life of me I can't think of one memorable thing that that makes me say *Hey its XYZ!!! Remember that from FFXIV?*

    As for character growth there are ways to accomplish it in a pure vertical system, but it depends on what players want. Are they happy with the current system which risks boredom after the raids and dungeons are done as well as older content being rendered useless over time. Or do they want systems that have say evolving gear, ability to enchant gear to add +1 +2 +3 +4 and so on to the items bases. RNG and grind heavy yes but does ensure players stay busy and older content stays viable for longer then a one or two patch lifespan.
    (4)
    Last edited by Aylis; 09-25-2016 at 12:27 AM.

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Aylis View Post
    ....snips...
    a few example of element purely from FF14: Au ra, padjal, a good part of the beastman tribes (not all), ishgard (even if some can say that it look like jeuno from FF11 but it too different) a lot of the story and such....

    honestly it's because you focus too much on "ohhh this come from ff..." but from memories, every FF did take stuff from the previous one.... even FF15 that are not out yet are already filled with content coming from the previous one. what is important is not the place, but the story that involve the place....
    - crystal tower and the allagan stuff?
    - gold saucer and.... goldly godbert!
    - triple triad was seen not only in FF8 (even FF11 had it ^^)
    - magitek armor and the garlemand that can't use magic are are forced to use technology?
    yes they are coming from other game of the.....SERIES... but they are incorporate into the game. it's your loose if you can't read and discover a looot of stuff that FF14 did create and added to them game... like the spirit of gridania and such... you have memorable stuff... simply it ask to read and take time to understand how the world can create it own legacy.

    ps: by the way a lot of stuff in HW was rarely used like this in FF series
    (0)

  9. #9
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by silentwindfr View Post
    even FF15 that are not out yet are already filled with content coming from the previous one.
    the hype is soo real @_@

    (1)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aylis View Post
    I feel that he's only trying to appease the hardcore Final Fantasy fan's and those that play simply "because its Final Fantasy" in hopes they stay till the bitter end no matter what.
    But, aren't "hardcore FF fans" the kind of players who discorevered the series very young ? Those that started at VII or sooner ? Those that belong in an older era, where dedication is not an unreal expectation for an MMO design ?

    Suddenly, the target audience makes even less sense...
    (2)
    Last edited by Reynhart; 09-25-2016 at 02:29 AM.

Page 20 of 31 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast