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  1. #431
    Player
    Seiryuukishi's Avatar
    登録日
    2013/09/16
    Location
    Limsa Lominsa
    投稿
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    ナイト Lv 90
    Quote 引用元:Velhart 投稿を閲覧
    Would it be crazy if I said Yoshi-P was right on this particular subject?

    Why not come up with ways to make the game more fun and engaging while not steering away from the core aspects of the game? We don't need elemental wheels, we don't need to a piece of content for over a year to get one pair of gloves.

    I won't lie, I would like to see the game get spiced up more, but we do not need to drastically alter the game to make it happen. There are ways to make changes that does not tear down the foundation of the game.

    After seeing some amazing things WoW: Legion has done, I would definitely like to see ideas from here make it's way to FFXIV.
    See? This man gets it!
    (1)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  2. #432
    Player Kaurie's Avatar
    登録日
    2015/04/09
    投稿
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    召喚士 Lv 80
    Quote 引用元:Seiryuukishi 投稿を閲覧
    Okay, I get how toggle skills can be annoying. The way I approached Black Mage when I leveled it to 60 was this(for the funsies ;P). I grabbed the gear I had for it and went straight for the highest dungeon I had access to. I knew Ley Lines increased spell speed and knew Enochian was required for Blizzard IV's use so by extension Fire IV's too. I read no guide nor watched one and asked no advice. I did four dungeons until "I" thought I had it worked out then asked. Turns out I was right about the rotation and guess what? Learning it was the fun part
    I am glad you enjoy it I've got the rotation down, and have mine at 60 and geared. I just do not find it fun, and would rather create a build that doesn't have those in the rotation.
    (2)

  3. #433
    Player
    Seiryuukishi's Avatar
    登録日
    2013/09/16
    Location
    Limsa Lominsa
    投稿
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    ナイト Lv 90
    Quote 引用元:Gramul 投稿を閲覧
    Disappointing but not shocking.
    This game's been generally playing it safe from 2.0 forwards.
    What did you expect? 1.0 was a financial catastrophe of near Biblical proportions. Of course Square Enix wants to play it safe, especially in this world economy. You can argue they spend thousands upon millions of dollars(or Yen, etc.) on Fan Fests and other things but advertisements cost so does trying to keep a populace of an MMO happy(generally speaking). 2.0 and 3.0 did not have to be made. The board could have flat out told Yoshida no. But they didn't and I am sure they had limits in place for what he could and could not do for the sake of not repeating 1.0's failure. He may be director/producer but that does not mean he has full authority. Someone else signs his paycheck.
    (3)
    2016/09/27 09:39; Seiryuukishi が最後に編集
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  4. #434
    Player
    Hayward's Avatar
    登録日
    2013/08/24
    Location
    Limsa Lominsa
    投稿
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    召喚士 Lv 70
    Quote 引用元:Seiryuukishi 投稿を閲覧
    What did you expect? 1.0 was a financial catastrophe of near Biblical proportions. Of course Square Enix wants to play it safe, especially in this world economy. You can argue they spend thousands upon millions of dollars(or Yen, etc.) on Fan Fests and other things but advertisements cost so does trying to keep a populace of an MMO happy(generally speaking).
    This is true. It's way too easy to take risks with other companies' money. In the case of S-E, I'm satisfied that they're not taking needless risks to please people who will never be satisfied.
    (3)

  5. #435
    Player
    Gramul's Avatar
    登録日
    2011/03/12
    Location
    Ul'dah
    投稿
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    鍛冶師 Lv 90
    Quote 引用元:Seiryuukishi 投稿を閲覧
    What did you expect? 1.0 was a financial catastrophe of near Biblical proportions. Of course Square Enix wants to play it safe, especially in this world economy. You can argue they spend thousands upon millions of dollars(or Yen, etc.) on Fan Fests and other things but advertisements cost so does trying to keep a populace of an MMO happy(generally speaking). 2.0 and 3.0 did not have to be made. The board could have flat out told Yoshida no. But they didn't and I am sure they had limits in place for what he could and could not do for the sake of not repeating 1.0's failure. He may be director/producer but that does not mean he has full authority. Someone else signs his paycheck.
    Totally true. But responding by leaping to the other extreme isn't exactly the wisest of decisions. Especially regarding long term interest.
    By removing elemental weaknesses, keeping jobs on a stringent holy trinity system, and keeping gear on railroad style progression, they've basically written themselves in a corner when it comes to variety for gameplay. And without strong variety, people start to get bored. I love a lot about this game, but there's something to be said for the lack of deeper character customization.
    (5)

  6. #436
    Player
    Androir's Avatar
    登録日
    2016/08/26
    投稿
    126
    Character
    Ben Weaver
    World
    Cerberus
    Main Class
    ナイト Lv 80
    Char grow, in my opinion, is also more Itemlevel. Power balanching, feel the ultimate ying yang effect between negative stats and god ones for your class. And the satisfying moment if you see: you had choosen whisely.
    (0)

  7. #437
    Player
    Seiryuukishi's Avatar
    登録日
    2013/09/16
    Location
    Limsa Lominsa
    投稿
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    ナイト Lv 90
    Quote 引用元:Gramul 投稿を閲覧
    Totally true. But responding by leaping to the other extreme isn't exactly the wisest of decisions. Especially regarding long term interest.
    By removing elemental weaknesses, keeping jobs on a stringent holy trinity system, and keeping gear on railroad style progression, they've basically written themselves in a corner when it comes to variety for gameplay. And without strong variety, people start to get bored. I love a lot about this game, but there's something to be said for the lack of deeper character customization.
    That is also true. By and large I think it is mostly them keeping with two rules: First, keep with the current market trends for MMOs. Makes sense from a financial standpoint. Little risk and greater chance for reward if you play your cards right. Second, don't repeat the mistakes of the past whether they be your own or someone else's. There is much to be learned from history and that holds true for businesses too. I don't deny that this game I love so much can improve. Everything can. But I don't want improvement at the cost of the potential loss of it altogether or loss of friends in game because they can no longer invest what little time they had to begin with.

    With risk comes reward but who can say when the risk is greater than the reward? These are things they have to work out on a development basis. Again, Yoshida has been quoted many times as saying there are tons of things he wants to implement but can't. At least he wants to, you know? That has to count for something.
    (3)
    2016/09/27 09:54; Seiryuukishi が最後に編集
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  8. #438
    Player
    Gramul's Avatar
    登録日
    2011/03/12
    Location
    Ul'dah
    投稿
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    鍛冶師 Lv 90
    Quote 引用元:Seiryuukishi 投稿を閲覧
    That is also true. By and large I think it is mostly them keeping with two rules: First, keep with the current market trends for MMOs. Makes sense from a financial standpoint. Little risk and greater chance for reward if you play your cards right. Second, don't repeat the mistakes of the past whether they be your own or someone else's. There is much to be learned from history and that holds true for businesses too.
    Quite right.
    (0)

  9. #439
    Player
    Bourne_Endeavor's Avatar
    登録日
    2015/09/02
    Location
    Ul'Dah
    投稿
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    竜騎士 Lv 90
    Quote 引用元:Kaurie 投稿を閲覧
    I think that creating an entire new class would take longer than making some of the minor changes to existing systems that I have been proposing.

    People also are not "demanding" things, they are expressing their input, so that the dev team has the knowledge to design a game that caters to their playerbase.
    You would be surprised. To use Dragoon, they are sitting on 27 abilities. A skill tree effectively doubles or triples that number as they now have to balance around the possibility of all those additional perks people may choose. Comparatively, a new job is static. They will already have an idea of what role it will serve, thus they needs only design skills around that one idea and balance them accordingly.
    (2)

  10. #440
    Player
    loreleidiangelo's Avatar
    登録日
    2014/04/23
    Location
    Ul'dah
    投稿
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    踊り子 Lv 74
    Quote 引用元:Bourne_Endeavor 投稿を閲覧
    You would be surprised. To use Dragoon, they are sitting on 27 abilities. A skill tree effectively doubles or triples that number as they now have to balance around the possibility of all those additional perks people may choose. Comparatively, a new job is static. They will already have an idea of what role it will serve, thus they needs only design skills around that one idea and balance them accordingly.
    By the devs' own admissions, it seems like they're looking into pruning abilities and rotations with the next expansion, though. You're right though, considering what a disaster Astrologian has been to balance I'm not entirely sure I'd trust the XIV dev team with something as work-intensive as talent trees, lol.
    (3)

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