Does blizzard still claim to have to have over 100 million players? All im saying is SE say they have over 6 million players.





Oh really? we know for a fact they thought it was trash?
By that definition, how many players started XI, and stopped playing because they thought it was trash?
Maybe they realized it wasn't the game for them, financial issues, personal issues. Many things can get people to stop playing an MMO.


Well at least I know the direction of the game more clear seem I have another mmo to look for and this be a secondary to come back to after several months/expansion.


I don't get why ppl should be angry since yoshida said the truth, old gen MMOs don't cut it at all. I mean look no further than wildstar you have the proof.
I'm not really going to participate with this thread because it's going nowhere but i do want to say that the wildstar argument is absolutely irrelevant when talking about types of content that fail. Wildstar was a brand new game and a brand new IP. You can't design a game like that when it's something nobody knows about. Final fantasy can do much more because it has that name, it's final fantasy. It already has a massive existing fan-base. I never played an MMO until FF XIV and i never thought i would but because final fantasy is final fantasy, i had to.
Yeah but Wildstar was just some no-name MMO. Old Gen + No Name will only draw in just the MMO-scene.
But this is a Final Fantasy game. A large chunk of players came for the name alone. FearTheOldBlood is a very good example of this. SE would have a far easier time going old gen.


While I partly agree with what both of you have said I think you are forgetting that the team behind wildstar was responsible for the development of vanilla wow and was heavily investing on itYeah but Wildstar was just some no-name MMO. Old Gen + No Name will only draw in just the MMO-scene.
But this is a Final Fantasy game. A large chunk of players came for the name alone. FearTheOldBlood is a very good example of this. SE would have a far easier time going old gen.
Oh, didn't realize there was 2 threads on this interview. Well, guess I'll share the post I made here as well:
e:The answer Yoshi-P gave for character growth is really backwards, and it makes me feel like he just has no idea how to play RPGs. You don't need to go full XI to have properly fun character growth. He gave an example of: "You run into a boss who's weak to fire, so you go get a fire weapon and beat the boss. But then they release a boss who's weak to ice in the next patch, so you need to go get an ice weapon." For some reason he thinks that until that patch releases players will just sit on their thumbs, then realize "oh I need a weapon that isn't just this fire weapon", and then go get the ice weapon. No. They're going to go out and get the different weapons, different gear, etc as long as it's fun to do it. It's genuinely just an excuse to not bother putting any complexity into the game at all.
Also I'm extremely annoyed with his perception that once you reach ilvl cap you should level another job or play another game - but not because of the reason most people are. My entire issue with this is that getting to max ilvl basically means doing one thing that is readily accessible once you beat normal mode (a task that a monkey with a typewriter can do). After you beat Savage... frankly, you don't even need to farm it. Why? Because, first of all, ilvl resets on the next even number patch - including weapon, apparently, so there is literally no reason to get all that gear. And why is there no reason to get all that gear? Because there's nothing to do after you beat Savage. And they're making Savage clearable in 2 months by midcore groups! That's fine, don't get me wrong, I am all for them lowering the difficulty if we're only given the 2 difficulties (though I'd prefer them just doing Normal + Hard = even patch, Savage = odd patch) - my problem lies in the fact that after 2 months... everyone that raids is done raiding. There's nothing left. It's over. We have no more new content to do for 4 months.
I really hope they rethink their perspective on how they should handle end game in 4.0. It's entirely backwards atm.
Maybe the fact that you consider it "work" should tell you the fault in the current system.
Last edited by SpookyGhost; 09-23-2016 at 09:08 AM.
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