Not to defend them and I agree with you, but the game Added a lot of things because they was ready almost. They also Added things that was supose to be in game before launch but never happened, like CT.
However when an expansion comes its supose to EXPAND on top of what we have not only tweak here and there and add New lvl. People will expect more after New one, since so far too far many people complained, which is totally understandable. But like I Said, Yoshida doesnt look in future and how the game should grow same time its supose to get people to stay and Get New players who Will stay.



Well, but nothing is ever good enough when you're a hater, we must understand that. It's some sort of a lifestyle.
Already Said what i feel about People saying this. There is a difference wanting the game to improve than being a hater.
Complains Will happen when People arent satisfied. Why doesnt People remember what he Said about that. Dont forget complaints have made changes in this game and also brought life from 1xx.



Most of what I've seen is people complaining patch after patch about how nothing is ever enough, how they expect the game to fit their personal needs and even grant them fun for every single day of the year (which is simply not possible for any game to accomplish).
You say "improve". Granted, I obviously haven't read all the suggestions, but I happen to disagree with most of the ones I've seen here, and find many of them unfair and unreasonable. Your "improved", ideal version of the game doesn't need to be mine, or many other people's, and that's the point many ranters seem to be missing.
(Edit: Just for the record, I don't really know what your personal complaints are. I'm speaking in general.)
Last edited by Clover_Blake; 09-26-2016 at 02:37 AM.
Player
This reminds me of the funniest thing I've see Yoshi-P say.This game needs better character progression in order to keep existing players subscribed to the game. Item progression is uninteresting/underwhelming for hardcore, "midcore", and casual players. I know virtual item value is sort of made up, but Square needs to do a better job of making players value virtual gear. Players should feel very motivated to get items since most RPG games have this type of item progression. The majority of player are motivated by gear and items, like in a Diablo ARPG type of sense.
Ha. Ha. Ha!Originally Posted by Yoshi-P
As an avid online gamer, I can’t go without mentioning Diablo and Ultima Online. Diablo taught me about the joys of playing online with other players, and how to add value to an item so that players would obsess over it.

I would also like to add that some people who claim that everything is perfect with Yoshi P and that its just the typical a few days before patch effect. The next Patch would last players tops 3 weeks. The hardcore playerbase will beat it in 1-2 days while the rest of you might need 3 weeks then you are back to the hamsterwheel effect that you guys claim is so flawless.
Its just sad to see that Yoshi P doesnt have a vision to shape players through content but adapting to everyone spoiling them just because they pay for a subscription.
A large scale of this community is infected by players who have come here from WoW (this beeing their second mmorpg or something).
These are the same players who play a certain way comparing this game too much to WoW and Yoshi P continues to provide content similiar to WoW.
How many times havent you guys heard people say oh this reminds me so much of WoW thats why I'm here?
I will repeat something I've said before. Do you go buy a Street Fighter game because it reminds you so much of a Tekken gameplay?
That should speak for FFXIV aswell. Adapting too much to everything wont make it genuine it will just provide an MMORPG that has what everyone else has instead of sticking to its own flagship.
Borrowing ideas isnt bad but they are not perfected exactly its more a copy paste from what other MMORPGs have done because that works.
No risks taken whatsoever to actually do something good.
Spare me the 1.0 arguements and this isnt FFXI 2.0 either you guys always playing thoese cards never win.
1.0 had features that should have reamined here and FFXI had features that should have been used here instead of using everything else from other MMORPGs.
Last edited by FizzleofHyperion; 09-25-2016 at 09:46 PM.



Might read all the responses later while at work, but for now just wanted to say I actually agree with the yeasayers for once: if you don't like the game, leave. There is no clearer admission from the producer himself that they are not interested in changing the formula of this fluff-filled, on-rails doll simulator of a game. 4-man content and 24-man content will continue to be faceroll, you'll still be able to be decked out in raid-worthy gear just by playing three months out of the year, and new features will be added to hook in the easily-fulfilled with no long-term plans to keep said content afloat other than shoehorning it in to a long pointless weapon grind quest.
It's OKAY to like it, or not like it. But please don't kid yourselves into thinking things will drastically change. It sucked finally admitting that I am not this game's target audience, but...I'm not. They'll never drastically adjust the content to please me, and that's why I'm playing another MMO ATM.


I believe he is speaking about Horizontal Content for endgame.
Current raids and dungeons are norm,hard,extreme,savage or up,up,up.
He is thinking of new types of content with different mechanics.
Palace of The Dead
Diadem
New exploration type
Public Content
Just as XI had:
Assault
Limbus
Dynamis
Nyzule Isle
Sea
Sky
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