People will complain regardless. He is right about the new era though. Most people who do complain though play ffxiv for about 5+ hours a day.
And then there are the people who like yoshi said who want ffxiv to be a copy of ffxi



People will complain regardless. He is right about the new era though. Most people who do complain though play ffxiv for about 5+ hours a day.
And then there are the people who like yoshi said who want ffxiv to be a copy of ffxi


As a long time FFXI player (In the old times), I can assure you that I don't want this game to be FFXI-2.
BUT, some ideas from FFXI could be done in FFXIV for good results. Were the Diadem some kind of Dynamis, with multiple objectives and a real sense of progression, but without the horrendous droprate for job armor, I'm sure it would have been more successful. And horizontal progression would prevent gear decay like it is now.
This is what I fear : The "new era" contains a lot of "fast-food" MMO players. They chose the last hyped game, faceroll it as much as they can, and leave en masse when the next hype starts. So, from my point of view, Yoshi-P is doing everything he can to please people who will quit the game as soon as the MMO fashion shifts...while displeasing most veteran MMO players, who will leave because the lack of required dedication will prevent them from building a real connection with their character.
Last edited by Reynhart; 09-23-2016 at 06:50 PM.



I share this feeling. What you stated is also compounded by how this game is almost meant to only be played a few months out of the year and their focus is on getting people to try the game. They need to put more effort into giving them a reason to keep playing the game.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.



Just an idea. More character growth doesn't have to be a long term goal after leveling. You could get a sphere grid or any similar final fantasy style variation of a talent system while you are leveling. Problem solved.



Just...forget providing any more suggestions to the devs. they aren't listening. They want to stay with their 2 tomestone dungeons and 4.5 raid bosses, and who are we to say otherwise.
Oh! we must be ffxi fans! Sitting in our Qufim islands wondering when the wights are going to show up. Well excuse me, oh savior of Sqaure Enix, maybe I just can't ever understand the point of being wedged in between the whole tedious tomestone dog and implacable raid pony show you have going on up in here.
Last edited by Kallera; 09-23-2016 at 08:54 PM.
Not to sound very negative, but I know you can't please everyone, but how is the game going to grow or do new things, challenges and so on, if no one complains? The ''crying'' you mention are complains. Don't forget how this game was built, on complaints from 1.0 version of the game. I'm honestly mind blown people say other people cry, but yet I've seen Yoshi countless of times say they do care about those ''crying'' people. Because if you have paid attention and I've read on these forums while I was gone for a long time, example 99 tokens for a bird from the primals, and they added it? That ''crying'' you mention also comes from people who only ask for vanity/glamour. You do know a larg part of the community also do raid, do primals and fights and story and not to just dress up and pretend this is a sim city game? I'm sorry I sound harsh, but the way you talk doesn't add any contribution at all at the same time, you don't really show you have any opinion at all, which makes your statement less worth.
Also keep in mind as I stated already in this thread and if you did see and if not I'll quote myself:
How am I supose to keep doing my dungeons or whatnot if this is a thing? I'm fully aware the patch is up soon and could contribute to me getting in faster, however I'm sure many would focus on the new content, then I still be stuck behind. Do you have any contribution to this? On what I should do?
I'm sorry this came off as a little rant, but please, contribute to the thread instead of saying people crying. No one will ever take that serious, ever.



I dont mind if people want new stuff , but to say everything is *crap* or *ridiculous* is just a personal opinion , and does not represent the community in any way.
thats why react this way ^^
edit : theres to many experts on the forums these days :P (like u know to many cooks are bad to) :P


FFXIV is deliberately designed to not let your character grow.
Q. There's something i was curious about asking, and you know how people on the internet occasionally say "There's nothing to do in FFXIV" and i think that's because FFXIV's end game has no character growth involved in it. I assume that's because those players into that sort of character growth may enjoy it, but new players will have a hard time catching up.I don't consider the level cap reachable at a comparable fast pace. It actually takes awhile to reach level 60. Most players have not even reached max level in this game if a recent census was accurate. The fact that an instant level 60 potion is being considered leads credence to that truth. There is already a build up to do other content with ilvl. Even more than a build up, it is a requirement. You can't do X content until your character is X sufficient. The motivation is not even there to reach for a long term goal for a big amount of players or most players would be level 60 at the max ilvl.Originally Posted by Yoshi
Q. So not having elements to "let your character grow" is intentional.The content itself is what makes a player feel bored or excited, not the reward. The reward is the validation after the boredom or excitement which either feels good or not so good. The growing want is not a XI only theme. It is the core of an rpg, if you stop growing, you basically beat the game.Originally Posted by Yoshi
Why do people unsubscribe from an mmorpg if it is a good mmorpg overall? They feel they cannot progress or grow further in an area they like.
The element discussion is different but the same as we have now. If you don't have X ability from questing or have it unlocked from a sub job you either perform sub optimally or not enough at all. If you don't have X ilvl you can't do optimal or sometimes can't even access content at all. Strict rotations and dodging mechanics add a different kind of difficulty. Only here you can no longer powerlevel it like in previous Final Fantasies due to most content being level and ilvl capped. So if your reflexes are not up to par, that player will have a lot of frustration coming up.
Q. So you're saying, not all the current players want a strong character build element in the game.But there is an endless element here in ilvl and relics. People think XI was endless elements? Regardless of what content came if you had Black Belt on monk, that slot was persistently filled through a majority of the game. Relics in this game is the closest thing to that notion but even better because you can power it up. Black Belt is better because it something you got for not only investing a ton of time but conquering difficult content.Originally Posted by Yoshi
You do gain experience by building your ilvl unless you are at level cap.
Yoshi, I love you. And you do understand alot of the crux. But people get bored from repeating content over and over awaiting novelty content unless maybe there is way to keep progressing. The progressing part is where you have the divide between casual and hardcore.
You give substantial progression you satisfy the hardcore. The deeper and longer lasting it is, the further a casual has to go to reach that point. If it goes to far, the casual become unsatisfied.
So you tell me. Is there a way to satisfy all audiences? On the whole I say no. You can't take the core audience of Dragon Age and convert them into Dark Souls and vice versa.
Your hardcore at least in my opinion, want something besides the current ilvl. Whether that is horizontal progress, merits, or just longer lasting phases between ilvl refreshes probably varies from player to player.Personally I'd give the hardcore a unique BIS relic weapon and armors that is based around defeating and achieving goals in the most challenging content while the casual continue as now. The only thing wrong with that is. What is the point besides getting stronger in the most difficult content, raids. It's not like having an ilvl 2000 weapon is going to allow you to do things in the game you couldn't before besides solo stuff. Nothing worthwhile is worth soloing in Eorzea since most things are instanced.
They could solo Odin in the Fate?
Last edited by Sandpark; 09-24-2016 at 01:28 AM.
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