Proposing this as a thread for PvE group content QOL improvements that don't really deserve their own thread, but you still want to suggest to the dev team (similar to the one in the User Interface subforum).
Proposing this as a thread for PvE group content QOL improvements that don't really deserve their own thread, but you still want to suggest to the dev team (similar to the one in the User Interface subforum).
For me, the first one that comes to mind is The Navel (Hard), because Duty Roulette: Trials likes to give me Titan HM roughly 75% of the time.
Please make Granite Gaols immune to damage until the immediately-following Landslide has been cast. (HM only, EX is fine)
Sometimes I'm the unlucky winner of Landslide Roulette when I'm trapped in a jail, but much more often I see some other poor player go flying off because the party breaks their Gaol while a Landslide is aimed directly at them.
I don't think this is fair, or a good design (for blind matchmaking): it is 100% not the victim's fault in any way, yet it completely removes the player from the fight (no Raise, even). You are basically punishing a player because everyone else doesn't understand mechanics when they queue DF Roulette (or doesn't care).
Then the party breaking the person out need to be aware to not break people out into landslides. It might not be the problem of the person inside the goal, but really, people have to learn various things, and timing is a huge part of any mechanic. If people cannot hold dps for 2 seconds to let landslide go and time it better, welp, thats their problem, lesson failed.
It seems to be a new trend that game designers like to replace simple portals/doorways with something shiny - namely a double clicking mechanism in this case.
Why do I have to click something, to open the hatch in Alex - Eyes of the Creator and THEN a funny designer of that floor put another interaction on the FLOOR to actually get inside.
I'm sorry but srsly, why not just open the hatch during the cut scene (or if you must, sure, let someone click and open it) but for hyne's sake, don't put the 2nd one on the floor where 8 players literaly stepped on to open the first one just so that it makes it extra hard to click on the 2nd. Maybe a PS player can just interact with it, a PC player most likely doesn't use the interact-with-nearest-target function.
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