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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Small QoL improvements for Dungeons/Raids/Trials and similar Duties

    Proposing this as a thread for PvE group content QOL improvements that don't really deserve their own thread, but you still want to suggest to the dev team (similar to the one in the User Interface subforum).
    (0)

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    For me, the first one that comes to mind is The Navel (Hard), because Duty Roulette: Trials likes to give me Titan HM roughly 75% of the time.

    Please make Granite Gaols immune to damage until the immediately-following Landslide has been cast. (HM only, EX is fine)

    Sometimes I'm the unlucky winner of Landslide Roulette when I'm trapped in a jail, but much more often I see some other poor player go flying off because the party breaks their Gaol while a Landslide is aimed directly at them.

    I don't think this is fair, or a good design (for blind matchmaking): it is 100% not the victim's fault in any way, yet it completely removes the player from the fight (no Raise, even). You are basically punishing a player because everyone else doesn't understand mechanics when they queue DF Roulette (or doesn't care).
    (1)

  3. #3
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Eorzean_username View Post
    I don't think this is fair, or a good design (for blind matchmaking): it is 100% not the victim's fault in any way.
    Then the party breaking the person out need to be aware to not break people out into landslides. It might not be the problem of the person inside the goal, but really, people have to learn various things, and timing is a huge part of any mechanic. If people cannot hold dps for 2 seconds to let landslide go and time it better, welp, thats their problem, lesson failed.
    (0)

  4. #4
    Player
    amoralisch's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Shogo Makishima
    World
    Omega
    Main Class
    Conjurer Lv 70

    what's with the clicking to enter rooms?

    It seems to be a new trend that game designers like to replace simple portals/doorways with something shiny - namely a double clicking mechanism in this case.
    Why do I have to click something, to open the hatch in Alex - Eyes of the Creator and THEN a funny designer of that floor put another interaction on the FLOOR to actually get inside.
    I'm sorry but srsly, why not just open the hatch during the cut scene (or if you must, sure, let someone click and open it) but for hyne's sake, don't put the 2nd one on the floor where 8 players literaly stepped on to open the first one just so that it makes it extra hard to click on the 2nd. Maybe a PS player can just interact with it, a PC player most likely doesn't use the interact-with-nearest-target function.
    (1)