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  1. #1
    Player
    Goudaba's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Goudaba Wynarv
    World
    Gilgamesh
    Main Class
    Lancer Lv 70

    Known Byregot's Blessing issue?

    I was crafting some stuff to refill my retainers and...




    Anyone saw that before??
    (1)
    Last edited by Goudaba; 09-21-2016 at 10:17 AM.

  2. #2
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Goudaba View Post
    I was crafting some stuff to refill my retainers and...




    Anyone saw that before??
    Yes this issue was posed some time ago. Apparently there is some kind of limit on the quality increase integer and you can break it. The limit is 2Xk I don't recall the exact number. Rather funny when one does break it ;-)
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
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  3. #3
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Did your HQ bar actually go down? Or is it just a log error?
    I recently hit a 27K Byregot's and my HQ bar worked accordingly but I never read my log.
    (0)

  4. #4
    Player
    Goudaba's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Goudaba Wynarv
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    Katlyna
    Yes this issue was posed some time ago. Apparently there is some kind of limit on the quality increase integer and you can break it. The limit is 2Xk I don't recall the exact number. Rather funny when one does break it ;-)
    They will have to fix this before the next expansion then, since it will be easy to get to those numbers with the base end-game 4.0 gears, even if its only on lower level gears

    ChameleonMS
    Did your HQ bar actually go down? Or is it just a log error?
    I recently hit a 27K Byregot's and my HQ bar worked accordingly but I never read my log.
    It is only in the logs that it writes "decrease" instead of "increase". The item gets its quality increase and it ends up as NQ. The Quality doesn't "drop" by 30k one shot.



    Weird thing is that it shows this, its because they planned for quality to "decrease" at one point.
    (0)

  5. #5
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goudaba View Post
    Weird thing is that it shows this, its because they planned for quality to "decrease" at one point.
    No, it's more likely just due to a subroutine used to display numbers in the log considering anything negative to be a decrease, and anything positive an increase. From the symptoms it looks like some of the code is representing the quality change as a 16-bit signed integer, for which any value that would be greater than 2^15-1 (32767) in an integer with more magnitude bits would be considered a negative number: 32768 => -32768, 32769 => -32767, and so on.

    This is a pretty ordinary mistake you see in programming: at some point, someone thought "no quality increase will ever be greater than 32767, so let's use signed 16-bit integers to represent the quality increase in this piece of code - because of PS3 limitations."
    (0)

  6. #6
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Shoulda used unsigned integers. Coulda gone all the way up to 65535 without issues, then!

    Then again, Goudaba could be right. After all, the text is there to account for decreases - it didn't say "Quality increases by -30001", it said "Quality decreases by 30001". Perhaps there WAS once plans for a decrease to be possible (for example, on a Poor condition?); it was scrapped, but the code outputting text is still there to account for negative quality progress...

    Or maybe the text output code is reused across several types of progress, and so the same code used to report negative values of Durability winds up being used to report negative values of Quality. It's hard to say. Regardless, this is a funny bug - I'm just glad it's only a text log bug, and not a case where your Quality ACTUALLY drops if you manage an overflow...
    (1)