In that quote it states nowhere that the level cap increase will come in 1.21. It states that there are no plans up until 1.21. After then they will start to think about it.
I'm curious if the abolition of guild marks will extend to crafting gathering classes? I sort of agree that traits should no longer be mark based, but I like the idea of a guild exchange system like the one in XI where you could get stuff from the guild only obtainable by marks. Gear is sort of out, but with the introduction of housing these could be items once placed in your mog that both boast your accomplishment to visitors, and grant you a bonus. If group housing gets added it might be along the lines of a sign on your door telling shell mates you're a level X goldsmith. An alternate idea might be recipes acquired from the guild that can only be used if you posses the recipe as a key item.
That may not extend to DoH and DoL, Mirelle.
I believe that actions such as Triangulate and Arbor Call will be auto-set now but Abilities and Training books will still be available to for DoH and DoL with Guild Marks. They have mentioned a new use for Training books as well. I'm curious that, in case this was mistranslated and Guild Marks are indeed abolished for DoH and DoL, how we will acquire those training books. Just buying them with gil would be too little effort. Exchanging Guild Marks for Quests as a means to acquire training and Abilities would be far more to my liking even if guild marks went away.The explanations are centered on battle classes; however, the same changes will apply to Disciples of both the Hand and the Land where the setting of actions is concerned.
Last edited by HiirNoivl; 11-12-2011 at 09:32 PM.
I would like to request an answer for the following question:
Now that traits are used to enhance actions for the class they belong to (MRD traits enhance MRD actions), and combo system only works between the main class actions, will cross-class skills keep their full potency? As, from how I interpet the info, the traits will create a gap between actions and cross-class actions, is there a need to limit the cross-class actions more than that?
Right now, as far as I know, cross-class skills receive a hit in over-all potency (while traits can be used to close that gap).
Last edited by Betelgeuzah; 11-13-2011 at 04:18 PM.
The way I was reading the post, it didn't seem like cross-class abilities would be much different from how they are now, with relation to power anyways. There's not much a functional difference between "this is worse if it's not on your class" and "this gets better if it's on your class"; one just looks less/more appealing than the other.
Well, for that to happen they would have to change the cross-class skill potency as well. If they keep the potency the same as it is now, yet take away the traits that enable other classes to close that gap in potency while further improving the potency when used as a main class, that would be pretty harsh.
Well, yeah. What I was trying to get as was that I don't think the relative effectiveness is going to change much. More like - what we currently have as the cross-class penalty would be thought of as the new normal, then the 'buffed' same class version would be the current unbuffed in class version.
Which, maybe that's not the case, but that's how I read it since I find myself doing those same sorts of word shifts when trying to get people complaining less about silly things when talking about tabletop game mechanics.
I'd just like a confirmation that this is the way it's gonna work.
It raises another interesting point of what SE means by "unleashing full potential of actions". Right now that translates to affinity (general potency) increase but what if the new traits are more specific than that? For example, they may not increase the overall effectiveness of the existing effects of a certain skill, but add a new layer (effect) on top of the existing one(s).
It'd certainly be a lot more interesting if rather than simply increasing the base potency of the move, it instead granted additional effects. Like Cure picking up a light stoneskin effect, or Fire applying the Burn status or whatever. Definitely looking forward to the rest of the announcement to see what they've got cooking up.
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