Yoshida already stated that paladin would be the ultimate tank, with less hp but considerably more defense than gladiator. It isn't unreasonable to guess that Pld will have much improved hate control.
Yoshida already stated that paladin would be the ultimate tank, with less hp but considerably more defense than gladiator. It isn't unreasonable to guess that Pld will have much improved hate control.
I'm more worried about Paladin becoming the only Tank, it's bad enough we are only going to have one healing class. If we only have one tank, making a party is gonna be a massive pain.
I completely agree with Kiote. We definitely need multiple healer and tank jobs. That was a huge problem with FF11.
I sincerely hope that they are not moving towards creating another WoW clone. It makes no sense why they are getting rid of tiered spells for mages that rely on the different tier spells to mitigate their hate generation and conserve mp.
It just sounds like they have not taken threat management into consideration, but are reducing the resources required by using custom action bars for every player. A standardized action bar, with the same actions for every job, they are reducing resources. Even though they will allow you to move them around, there is less data that needs to be transmitted to the servers and simplifies the game.
I am concerned that mages will generate too much hate if they only have one single target cure and regen spell. Perhaps they will add different spells to account for this, but that begs the question of why action consolidation is even necessary.
It could also be a big problem for damage dealers to have to move in front of the mob to get the 20% damage bonus. While this may make sense for soloing, it doesn't make sense for parties or group combat.
I am glad that they are providing information and perhaps it will work when they implement their changes. The change will certainly be interesting.
Last edited by Zoltan; 11-12-2011 at 06:17 AM.
For now, more than likely it will be that way, but we will have jobs in the future that will also be able to tank or heal in their own way.
In FFXI, PLD was pretty much your only tank till people found a way to utilize NIN as a tank. WAR was meant to tank also, but lacked features that made them not as efficient. SAM was the same problem, they were meant to be a tank, but due to parrying being the hardest skill to level, it phased itself out as a tank very quickly.
Even got to the point in FFXI that people went PLD/NIN, and PLD became the only tank in a cookie cutter setup for events.
I believe the current developers know how to make a tank viable now, so we should expect another job to fulfill this role in the future.
By the way... SE NEVER posts on a weekend... an 11/11/11 Fell on a "Weekend" They waited to tell us this on purpose! :P
Warrior is still there, it's probably going to be a secondary type of tank though, but at least that's something. As for healer, I believe that Blm will have capabilities to become a backup healer as well, since every job has a main and sub class it is reasonable to believe that Blm will have some spells from conjurer. Also, we don't know how well bard will work to enhance theses jobs either.
As for FFXI, it had these problems in the beginning, I'll go as far as to say that for a tank Pld was in many ways much more successful. As for healers however there was a few to pick between.
Granted I only read the first 10 pages, but SE might surprise us and fix this whole absence of skills learned issue by adding more quests!
Sure, we learn the actions and stuff every so many levels as outlined in the chart, but he also said that job and class-specific actions will be obtained by completing quests. So maybe they will give us more quests! That way even though you wont learn another ability for 5 levels, maybe next level you qualify for a new quest where you learn a new spell or something.
Last edited by R0ssdaddy; 11-12-2011 at 07:04 AM. Reason: fat fingeres posted too early
I'm sorry, but I must comment on this little section here.
As a XI career PLD, I can say with certainty that there are TOO MANY jobs that can tank. Paladin has become less useful and almost totally unwanted in XI because most jobs can still survive and deal out more damage than Paladin.
Also, between White Mage and Scholar and (in extreme cases) Summoner and Red Mage, there was never really a shortage of capable healing classes.
I want them to do the OPPOSITE of XI and make Paladin a solid tank that has the real enmity control, damage mitigation and combat support abilities it needs to be useful.
There definitely was a shortage of healers before they added scholar, summoner and red mage and lol-dancer. Not worth arguing about though.I'm sorry, but I must comment on this little section here.
As a XI career PLD, I can say with certainty that there are TOO MANY jobs that can tank. Paladin has become less useful and almost totally unwanted in XI because most jobs can still survive and deal out more damage than Paladin.
Also, between White Mage and Scholar and (in extreme cases) Summoner and Red Mage, there was never really a shortage of capable healing classes.
I want them to do the OPPOSITE of XI and make Paladin a solid tank that has the real enmity control, damage mitigation and combat support abilities it needs to be useful.
theyre are so many shit useless weaponskills as it is we wont miss what they remove or deem crap and we will get boost to already popular ones and probably seeing there will be less that will give them more time to focus on uniqueness of single skills and new animations for each individual skill. Thist ier 1 /2 of every single action is a waste of space. Now actions will scale w/ level and like they mentioned we will get boost to weaponskills using them w/ certain buff actions or traits equiped. this also isnt taking into account theyre will be new actions for some classes.
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