Quote Originally Posted by Sorel View Post
If I may add yet another thought.

At Level 50, the maximum number of cross-class actions you can equip is 10.
At Level 30, a class learns it's 10th action.

Therefore, the bare minimum a Level 50 character should level a secondary class is 30 in order to "mathematically" not be gimp. That doesn't necessarily mean those 10 actions from the secondary class are particularly desirable. It's just the minimum. In essence this creates a sub-class system similar to the sub-job system from FFXI (e.g. CNJ50/THM30). The primary difference being that it allow for more granular sub-classing of actions (sub-actions??), for increased customization.
Quote Originally Posted by Starlord View Post
Another words... they are kinda bringing back subjobs.. in a way..
Quote Originally Posted by Alerith View Post
One could argue that they've always been in place and that the armory system as a whole has been a system based around reliance on other jobs other than your main.
Quote Originally Posted by Starlord View Post
True.. but they are making the sub-classes more restrictive in terms of how many action from the sub class you can put on your main. So in a since they are making it a true sub-class/job mechinics
If they can get the balance right, this would be very nice. In FFXI, I always wanted to have just one or two abilities from a 3rd sub-job. This new system would allow you to do just that, just to a slightly more limited degree. Only actions, not traits.

So a character would have to be a GLA to have Ambidexterity, because traits are not cross-classable. No other class will ever have that trait, no matter how many GLA actions they cross-class to it. I'm not sure, but I think that has a certain appeal.