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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alerith View Post
    Really, the "what if they increase the level cap?" argument is, at this time, completely irrelevant. A level cap increase was not announced in the roadmap for 2.0, which means that such a thing is at LEAST a year and a half way.

    In that time, they could add a fourth bar for skills, an item specific skillbar, delete actions, add actions, or any other number of things before even reaching a level cap increase.
    actually he said in live letter that it was a possibility any time after 1.21, though he didnt commit to it.

    Also most of these plans are being laid very specifically with 2.0 in mind. (IE skill animations for the stuff he does now, not being fully implemented till around 2.0) So is he saying we basically wont be getting any more skills even after 2.0? That doesnt sound like a bright future.

    b
    Quote Originally Posted by Estellios View Post
    @Physic: It depends on how they split abilities among classes. People with only 1 class should always be weaker than those that have multiples, but if classes are focused enough they should be self-sufficient. Looking at Gladiator now, it needs abilities from 3-4 other classes in order to be able to tank anywhere within the realm of "effectively", which it is supposed to excel at. If the abilities it gets natively allows it to tank without much trouble, it can instead use the other abilities to focus on self-healing, dealing damage, or other utility stuff/personal playstyle stuff, but you would be able to solely do that one function just by having gladiator.
    this should actually not be the case, the more tanking skills they put on gladiator, the more incapable it will be of soloing or any other role, which is supposed to be the advantage of the class portion.

    With even more tanking and enmity skills using up glad's 15 slots, they will get even weaker in solo. How will a glad solo anything with even less damaging skills?
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    Last edited by Physic; 11-12-2011 at 05:16 AM.

  2. #2
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Physic View Post
    actually he said in live letter that it was a possibility any time after 1.21, though he didnt commit to it.
    I remember this as well, honestly I hope that lvl caps are still far away. The game is still underdeveloped and so is the current end-game content to keep people busy at 50, I think they should focus on that rather than raising the cap even if it's just 5 levels. however what is more important is that there shouldn't be a much larger gap between the established players and the ones that are going to be recruited with the 2.0 and PS3 launch. I think that a better option than raising the cap would be to add more classes and jobs closer to 2.0. But for all we know the jobs that are already on the way might also come with a lot of job related content to keep us busy.
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