Results 1 to 10 of 212

Hybrid View

  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Physic View Post
    Another thought that occured to me, I think they have cross class skills balanced too low. Unless they make every class a lot more versatile on its own low level, only getting 3 cross class abilities will totally gimp soloing on some classes until you get high level, at which point soloing is less required.
    If I may add yet another thought.

    At Level 50, the maximum number of cross-class actions you can equip is 10.
    At Level 30, a class learns it's 10th action.

    Therefore, the bare minimum a Level 50 character should level a secondary class is 30 in order to "mathematically" not be gimp. That doesn't necessarily mean those 10 actions from the secondary class are particularly desirable. It's just the minimum. In essence this creates a sub-class system similar to the sub-job system from FFXI (e.g. CNJ50/THM30). The primary difference being that it allow for more granular sub-classing of actions (sub-actions??), for increased customization.
    (0)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Sorel View Post
    If I may add yet another thought.

    At Level 50, the maximum number of cross-class actions you can equip is 10.
    At Level 30, a class learns it's 10th action.

    Therefore, the bare minimum a Level 50 character should level a secondary class is 30 in order to "mathematically" not be gimp. That doesn't necessarily mean those 10 actions from the secondary class are particularly desirable. It's just the minimum. In essence this creates a sub-class system similar to the sub-job system from FFXI (e.g. CNJ50/THM30). The primary difference being that it allow for more granular sub-classing of actions (sub-actions??), for increased customization.
    Another words... they are kinda bringing back subjobs.. in a way..
    (0)

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Another words... they are kinda bringing back subjobs.. in a way..
    One could argue that they've always been in place and that the armory system as a whole has been a system based around reliance on other jobs other than your main.
    (1)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Alerith View Post
    One could argue that they've always been in place and that the armory system as a whole has been a system based around reliance on other jobs other than your main.
    True.. but they are making the sub-classes more restrictive in terms of how many action from the sub class you can put on your main. So in a since they are making it a true sub-class/job mechinics
    (0)

  5. #5
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    If I may add yet another thought.

    At Level 50, the maximum number of cross-class actions you can equip is 10.
    At Level 30, a class learns it's 10th action.

    Therefore, the bare minimum a Level 50 character should level a secondary class is 30 in order to "mathematically" not be gimp. That doesn't necessarily mean those 10 actions from the secondary class are particularly desirable. It's just the minimum. In essence this creates a sub-class system similar to the sub-job system from FFXI (e.g. CNJ50/THM30). The primary difference being that it allow for more granular sub-classing of actions (sub-actions??), for increased customization.
    Quote Originally Posted by Starlord View Post
    Another words... they are kinda bringing back subjobs.. in a way..
    Quote Originally Posted by Alerith View Post
    One could argue that they've always been in place and that the armory system as a whole has been a system based around reliance on other jobs other than your main.
    Quote Originally Posted by Starlord View Post
    True.. but they are making the sub-classes more restrictive in terms of how many action from the sub class you can put on your main. So in a since they are making it a true sub-class/job mechinics
    If they can get the balance right, this would be very nice. In FFXI, I always wanted to have just one or two abilities from a 3rd sub-job. This new system would allow you to do just that, just to a slightly more limited degree. Only actions, not traits.

    So a character would have to be a GLA to have Ambidexterity, because traits are not cross-classable. No other class will ever have that trait, no matter how many GLA actions they cross-class to it. I'm not sure, but I think that has a certain appeal.
    (2)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sorel View Post
    If they can get the balance right, this would be very nice. In FFXI, I always wanted to have just one or two abilities from a 3rd sub-job. This new system would allow you to do just that, just to a slightly more limited degree. Only actions, not traits.

    So a character would have to be a GLA to have Ambidexterity, because traits are not cross-classable. No other class will ever have that trait, no matter how many GLA actions they cross-class to it. I'm not sure, but I think that has a certain appeal.
    alls i can still say to that is fleet of foot is way to big to be lancer only.

    Some of these issues may be solved with their class skill plans, but until i see it, i have to say there is some major hurdles here. Overall the plan isnt absolutely bad, but it has some decent sized issues imo
    (0)