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  1. #1
    Player
    Cole's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    17
    Character
    Cole Silentstar
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    this is a pretty big gamble for me.

    1.20 will essentially decide whether i stick with ffxiv or play swtor.
    then 1.21/1.22 will decide whether i stick with ffxiv or go with the secret world.

    all i have to say is i am very excited to see the changes being made and i have no doubt 2.0 will bring
    ffxiv into what my wife and i will want to play. however now that it's going to a subscription model,
    these coming changes need to make it worthwhile for us to pay and play over other mmo's!

    with that said, i think if Cure gets combined with the other cure spells there will need to be some serious changes made
    to enmity generation or the lack there-of for that matter on healing.
    (0)

  2. #2
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Cole View Post
    with that said, i think if Cure gets combined with the other cure spells there will need to be some serious changes made to enmity generation or the lack there-of for that matter on healing.
    That is a real concern, not only with Cure but with all the elemental spells that will lose their tiers. Tiers allowed a certain level of control over how much damage you cured or dealt, and thus how much enmity you gained.

    What I'm afraid of is that the classes which have these spells native being too effective ... and as a result gain large amounts of enmity in party. This would result in characters who cross-class these spells being more in demand in parties because their nerfed casting would create less enmity.

    This is something for the Development Team to be careful of.
    (1)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Thinking about it some more, the combo system could potentially open up some nice customization options and would really be nice to keep classes viable vs. jobs. Right now from what I can see, the fact that the main class will get all its skills natively means it will have all its combo options open. If you want to add another function to your class, let's say add healing abilities to your melee class, you could simply put Cure on there but adding whatever actions that combo with cure would allow you to boost potency/reduce enmity or whatever they have planned, allowing you to either main or co-heal in a small party by focusing more on specific combos. You have the option of having a wide variety of non-combo'd actions to increase your versatility, as well.
    (0)