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  1. #151
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by HiirNoivl View Post
    You know what's another idea? They said that spells can have combos too... so casting water a certain way may inflict the effect of Drown.
    This sounds like a great idea. This could be a way to introduce some unique effects as well (that were previously spells).
    (0)

  2. #152
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Wynn View Post
    I wonder if the 15 actions include the 10 cross class cap or if that is in addition to the 15. My guess would be it is in addition, but you never know.
    The wording indicates each class will learn fifteen native actions. I will say it is not counting the cross class actions. adding to that, the chart is definitely counting fifteen actions plus eleven traits plus ten cross class actions.

    One thing that I want to add, as I've read some responses in the thread. I believe Classes will not have access to Job Abilities at all. Jobs might have access to class abilities.
    (0)
    Last edited by Holland; 11-12-2011 at 02:43 AM. Reason: Added speculation on Jobs abilities

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  3. #153
    Player
    Cole's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    17
    Character
    Cole Silentstar
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    this is a pretty big gamble for me.

    1.20 will essentially decide whether i stick with ffxiv or play swtor.
    then 1.21/1.22 will decide whether i stick with ffxiv or go with the secret world.

    all i have to say is i am very excited to see the changes being made and i have no doubt 2.0 will bring
    ffxiv into what my wife and i will want to play. however now that it's going to a subscription model,
    these coming changes need to make it worthwhile for us to pay and play over other mmo's!

    with that said, i think if Cure gets combined with the other cure spells there will need to be some serious changes made
    to enmity generation or the lack there-of for that matter on healing.
    (0)

  4. #154
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's 15 native actions, Wynn. The level up chart shows you learning 15 from 10-50
    (0)

  5. #155
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    15 native actions + 10 actions from other classes = 25/30 slots taken up. Wonder if we're also getting the ability to set items/macros to help fill the other 5 slots.
    (0)

  6. #156
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Cole View Post
    with that said, i think if Cure gets combined with the other cure spells there will need to be some serious changes made to enmity generation or the lack there-of for that matter on healing.
    That is a real concern, not only with Cure but with all the elemental spells that will lose their tiers. Tiers allowed a certain level of control over how much damage you cured or dealt, and thus how much enmity you gained.

    What I'm afraid of is that the classes which have these spells native being too effective ... and as a result gain large amounts of enmity in party. This would result in characters who cross-class these spells being more in demand in parties because their nerfed casting would create less enmity.

    This is something for the Development Team to be careful of.
    (1)

  7. #157
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    All traits will be made class-exclusive.
    Adjustments will be made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
    This is the only part I don't really like, but it's not a big IMO. I would have preferred this to remain customizable.

    The Actions overhaul is only a more level restricted way to do the same thing as the current system, which is fine by me. It simply lessens the advantages of lower level Classes after you obtained a level 50. In the end, you get the same set up as before.

    I hope the Specific Ability changes are as promising as this.
    (0)

  8. #158
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Thinking about it some more, the combo system could potentially open up some nice customization options and would really be nice to keep classes viable vs. jobs. Right now from what I can see, the fact that the main class will get all its skills natively means it will have all its combo options open. If you want to add another function to your class, let's say add healing abilities to your melee class, you could simply put Cure on there but adding whatever actions that combo with cure would allow you to boost potency/reduce enmity or whatever they have planned, allowing you to either main or co-heal in a small party by focusing more on specific combos. You have the option of having a wide variety of non-combo'd actions to increase your versatility, as well.
    (0)

  9. #159
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Antanias View Post
    15 native actions + 10 actions from other classes = 25/30 slots taken up. Wonder if we're also getting the ability to set items/macros to help fill the other 5 slots.
    That's where the Job-specific actions will come in. The letter said a new Job quest every 5 levels after 30.

    30: Unlock job > 35: Ability > 40 Ability > 45 Ability > 50 Ability. That counts for 4/5. The extra one comes at 55 since they're raising the cap at the same time they're bringing in jobs. No idea how they're going to work Job-specific armor in there, if at all. Maybe a piece of armor with a new ability as well.

    Edit: And I totally called the removal of AP last week
    (0)

  10. #160
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by MartaDemireux View Post
    That's where the Job-specific actions will come in. The letter said a new Job quest every 5 levels after 30.

    30: Unlock job > 35: Ability > 40 Ability > 45 Ability > 50 Ability. That counts for 4/5. The extra one comes at 55 since they're raising the cap at the same time they're bringing in jobs. No idea how they're going to work Job-specific armor in there, if at all. Maybe a piece of armor with a new ability as well.

    Edit: And I totally called the removal of AP last week
    They never said they were raising the cap on 1.21 ( jobs) they said " if at any time" it will be after 1.21" but they have alot to look into before making the Level cap Raise Call.
    (0)

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