Hi All,

Overall, excellent news and a step in the direction for adding Class Uniqueness.

While I will miss adding various other Class Traits to my own, I think that was one of the big reasons why there was a lack of class identity: You could just equip whatever Trait / Spell / Weaponskill and pick and choose from all the classes and use most of them (only recently did they start adding more restrictions on certain abilities like Bloodletter or Curaga).

Even under the new system, you'll be able to equip up to 10 Cross-Class Abilities (so we still get some freedom), but the Traits will be specific for each Class / Job, which should allow some Class-exclusivity and give them some character.

I'm not sure how well the Scaling System will work (so that there's just 1 Ability and it scales with more potency and costs as you rank up): I like the flexibility of using a Cure II vs. a Cure III depending on how long I want to cast for and how much MP I want to spend.

But for stuff like Provoke I vs. Provoke II, of course there's no reason to keep / slot / use Provoke I after you earn II.

Lastly, I LOVE the idea of Individual Combos (and hopefully some creative expansion of those ideas for 1.20+ for Parties and the new Skillchain (Renkei) / Battle Regimen Combo System 2.0.

Positioning helps and it adds a layer of strategy and gameplay where we used to just spam attacks with little-to-no-care for anything except spamming.

I can't wait for 1.20 now!