its 15 actions from the class + up to an additional 10 from other classes and also the abilites that will become present when using a job so its more like 25-30 actions to be set at 50 most likley so a full 3 actions bars worth of stuff not just 15
i dont like traits being class specific, everything else sounds good
So far I feel 50-50 about these class reforms. I'm not sure how MP cost will be affected for spells or anything, so I guess we'll just have to wait and see. -_- I hope they leave tiered healing spells.. they can really come in handy.
I kinda liked being able to use other classes' abilities and customize my character at will.. but again, I think it's better to wait and see how it's all gonna work when the patch comes.
I wonder how you will heal yourself at lower levels (i.e., 1-10). Curious to see when Second Wind and the magic-based cures will be available, particularly to melee classes.
Guy guys guys are you reading what they said? really? "15 action and 11 traits from lvling up" so yes you will get 15 skills only by lvling up to 50 BUT it also says you can use 10 from other classes and "JOB related Skills via quests will be treated separetely" so that means ..... take GLD for instance.. you'll have 15 skills as gld but once you do pld quest @30 and the quests for the skills you will have more.. now how many more ? we have no clue till 1.21.. so 15+X(x=jobskills)+other class skills= plenty of damn skills to use.... I dont know about you all but I dont nearly put all my skills for pgl or thm on my bar. mainly cause theres certain skills from otehr classes that I "NEED" now I dont about you all but im loving the fact that i'll be able to use ALL of my class/job skillsif i see fit......
also im betting alot of these "skills that people are saying wont have room for" will be givin to jobs like hopefully sentinal, AM and so on... with that being said. we already had the whole QQ about "I lvled conj to be blm" but yea i wouldnt be surprised if thm got the elemental spells actually I'd be shocked ifthey didnt.. since a BLM should have AM and yea its elemental.... maybe conj will get banish, dia so on.
Last edited by Dalmore; 11-12-2011 at 12:49 AM.
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I think that might be the only thing i am a little salty over my self. The way the change was framed make sense, still i think i'm peeved at the perceived loss of a luxury item. I am personally going to save and torch and pitch fork action for when they post the new action lists.
The way there going to limit cross classing with jobs in .21 just became very apparent. at 50. 5 cross class action slots probably limited to the sub class required to flag, 5 actions coming from the job quests.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
This is a good thing. By limiting it it means the people who where bitching about having to rank 5 classes to get an invite to the ifrit battle will stop. Each class can stand on its own if they do it right. This is better for the game. much better.I think that might be the only thing i am a little salty over my self. The way the change was framed make sense, still i think i'm peeved at the perceived loss of a luxury item. I am personally going to save and torch and pitch fork action for when they post the new action lists.
The way there going to limit cross classing with jobs in .21 just became very apparent. at 50. 5 cross class action slots probably limited to the sub class required to flag, 5 actions coming from the job quests.
Hi All,
Overall, excellent news and a step in the direction for adding Class Uniqueness.![]()
While I will miss adding various other Class Traits to my own, I think that was one of the big reasons why there was a lack of class identity: You could just equip whatever Trait / Spell / Weaponskill and pick and choose from all the classes and use most of them (only recently did they start adding more restrictions on certain abilities like Bloodletter or Curaga).
Even under the new system, you'll be able to equip up to 10 Cross-Class Abilities (so we still get some freedom), but the Traits will be specific for each Class / Job, which should allow some Class-exclusivity and give them some character.
I'm not sure how well the Scaling System will work (so that there's just 1 Ability and it scales with more potency and costs as you rank up): I like the flexibility of using a Cure II vs. a Cure III depending on how long I want to cast for and how much MP I want to spend.
But for stuff like Provoke I vs. Provoke II, of course there's no reason to keep / slot / use Provoke I after you earn II.
Lastly, I LOVE the idea of Individual Combos (and hopefully some creative expansion of those ideas for 1.20+ for Parties and the new Skillchain (Renkei) / Battle Regimen Combo System 2.0.![]()
Positioning helps and it adds a layer of strategy and gameplay where we used to just spam attacks with little-to-no-care for anything except spamming.
I can't wait for 1.20 now!![]()
but what 15 actions will we get. first of all that means we will lose alot. second of all they said we were getting new actions too which means they are getting rid of even more. I know which ones id keep but well see.
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