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  1. #121
    Player
    Holy_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by HiirNoivl View Post
    You know what's another idea? They said that spells can have combos too... so casting water a certain way may inflict the effect of Drown.
    This would solve most the potential issue I am seeing about this 15 Actions @ lvl 50 issue I see rearing it's ugly head.
    (1)


  2. #122
    Player

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    Mar 2011
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    Ul'Dah
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    190
    Quote Originally Posted by Sorel View Post
    I think I see your your coming from. The only thing I have to say is what the development team wrote.



    They don't say 15 "action slots" and 11 "trait slots". The say 15 actions and 11 traits.

    The chart columns are not titles "Action Slots" or "Trait Slots" they are called "Action" and Traits".

    I think you may be assuming they mean slots ... but because they don't actually say "slots" I cannot make that assumption with you. Sorry.
    Agreed, if they had said "Action Slot" and "Trait Slot" on the table, it would be totally clear what they mean, and i would have a lower post count lol

    But considering the alternative possibility, this one is the only one that makes sense to me lol

    Now would be a great time for a dev to drop by and clarify......
    (0)


  3. #123
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Since you can't equip traits from other classes it's very likely that the trait slots will be going, you won't be able to unequip traits.

    Hope they do away with fleet of foot and just increase battle movement...
    (0)
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  4. #124
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by AshToreth View Post
    Agreed, if they had said "Action Slot" and "Trait Slot" on the table, it would be totally clear what they mean, and i would have a lower post count lol

    But considering the alternative possibility, this one is the only one that makes sense to me lol

    Now would be a great time for a dev to drop by and clarify......
    Well, the alternate possibility is what I described before for CNJ. 15 actions is enough room for curing, raising, basic buffing, and basic elemental spells. 11 traits is more than enough for fastcasting, soughspeaking, mind-over-bodying, or whatever. Plus you'll have 10 additional actions that you can draw from other classes.

    So a Level 50 character will have 25 actions (15 native, 10 cross-class) and 11 traits. 36 skills in total. And that's not including what he'll get from any Job he has. It really doesn't seem that severe to me. Just my opinion, though.
    (2)

  5. #125
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I bet that Job's action arsenal is not as clear as class=job(+ additional actions). Remember, classes are still designed to be versatile and their action set-up should reflect that. Job will be more limited so it would be no wonder if some of the classes skills it originates from are dropped when you switch.
    (0)

  6. #126
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NarikoStar View Post
    Sorry, can you not see the table? It's hard to copy/paste to forums due to the table... I've screenshoted the first few- As NamudNevets stated though the exact spells / traits we learn at that level we wont see till part 2 of this post.



    Edit:

    If I had to guess....

    R1 = Spirit Dart
    R2 = Elemental spells (Fire, Wind, Water, Earth, Blizzard, Thunder) Even though its multiple- they could change them to share the same cast timer as Ancient magic does- just a thought

    R4= cure

    ^-- These are only based off of current optimal spells, as for traits, the convert attributes for CNJ are the first things you get with an optimal of rank 20... so I'm not quite sure what the rank 8 trait will be.
    That's assuming elemental spells aren't being given to THM. *throws a cat in a bag of mice*

    CNJ could be getting scrifice :O (better yet regen)
    (0)

  7. #127
    Player

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    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Sorel View Post
    Well, the alternate possibility is what I described before for CNJ. 15 actions is enough room for curing, raising, basic buffing, and basic elemental spells. 11 traits is more than enough for fastcasting, soughspeaking, mind-over-bodying, or whatever. Plus you'll have 10 additional actions that you can draw from other classes.

    So a Level 50 character will have 25 actions (15 native, 10 cross-class) and 11 traits. 36 skills in total. And that's not including what he'll get from any Job he has. It really doesn't seem that severe to me. Just my opinion, though.
    The table is ambiguous at best, but my understanding of the alternative was that at level 50, there will be 15 total action slots, of which 10 can be equipped with spells/abilities from other classes. Which would be a pretty raw deal lol

    So it really leaves a lot down to personal interpretation, but i see how your understanding of it could work reasonably well
    (0)
    Last edited by AshToreth; 11-12-2011 at 12:04 AM.


  8. #128
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jinko View Post
    That's assuming elemental spells aren't being given to THM. *throws a cat in a bag of mice*

    CNJ could be getting scrifice :O (better yet regen)
    I thought about that too~ I wouldn't mind that one bit. But I'm sure you would have the whole "I leveled CNJ for BLM" bandwagon QQing on your ass lol.
    (0)

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  9. #129
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AshToreth View Post
    The table is ambiguous at best, but my understanding of the alternative was that at level 50, there will be 15 total action slots, of which 10 can be equipped with spells/abilities from other classes. Which would be a pretty raw deal lol

    So it really leaves a lot down to personal interpretation, but i see how your understanding of it could work reasonably well
    Yeah but this...

    •Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It will be possible, however, to move the action to another slot.
    (1)

  10. #130
    Player

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    Mar 2011
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    Quote Originally Posted by HiirNoivl View Post
    Yeah but this...
    I offered an alternative understanding of that in an earlier post...

    Quote Originally Posted by AshToreth View Post
    My understanding of that is just that, as we learn an extra action slot, it will be automatically assigned.
    Makes perfect sense to me. Why would anyone not want to have all available action slots open to them and assigned automatically for use, as and when you learn them.
    (0)


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