My understanding of that is just that, as we learn an extra action slot, it will be automatically assigned.That is possible, but reading it over twice now, I don't see how we can get around that they said actions (be they spell or ability) will automatically be assigned, unable to be removed ... and then they show a chart listing how many actions a class at a certain level will get.
I don't think I'm missing anything.
Makes perfect sense to me. Why would anyone not want to have all available action slots open to them and assigned automatically for use, as and when you learn them.
Last edited by AshToreth; 11-11-2011 at 11:39 PM.
I think I see your your coming from. The only thing I have to say is what the development team wrote.
They don't say 15 "action slots" and 11 "trait slots". The say 15 actions and 11 traits.Fifteen actions and eleven traits will be made available for each class up to level 50, with either one action or trait learned for every two levels gained.
The chart columns are not titles "Action Slots" or "Trait Slots" they are called "Action" and Traits".
I think you may be assuming they mean slots ... but because they don't actually say "slots" I cannot make that assumption with you. Sorry.
Agreed, if they had said "Action Slot" and "Trait Slot" on the table, it would be totally clear what they mean, and i would have a lower post count lolI think I see your your coming from. The only thing I have to say is what the development team wrote.
They don't say 15 "action slots" and 11 "trait slots". The say 15 actions and 11 traits.
The chart columns are not titles "Action Slots" or "Trait Slots" they are called "Action" and Traits".
I think you may be assuming they mean slots ... but because they don't actually say "slots" I cannot make that assumption with you. Sorry.
But considering the alternative possibility, this one is the only one that makes sense to me lol
Now would be a great time for a dev to drop by and clarify......
Well, the alternate possibility is what I described before for CNJ. 15 actions is enough room for curing, raising, basic buffing, and basic elemental spells. 11 traits is more than enough for fastcasting, soughspeaking, mind-over-bodying, or whatever. Plus you'll have 10 additional actions that you can draw from other classes.Agreed, if they had said "Action Slot" and "Trait Slot" on the table, it would be totally clear what they mean, and i would have a lower post count lol
But considering the alternative possibility, this one is the only one that makes sense to me lol
Now would be a great time for a dev to drop by and clarify......
So a Level 50 character will have 25 actions (15 native, 10 cross-class) and 11 traits. 36 skills in total. And that's not including what he'll get from any Job he has. It really doesn't seem that severe to me. Just my opinion, though.
The table is ambiguous at best, but my understanding of the alternative was that at level 50, there will be 15 total action slots, of which 10 can be equipped with spells/abilities from other classes. Which would be a pretty raw deal lolWell, the alternate possibility is what I described before for CNJ. 15 actions is enough room for curing, raising, basic buffing, and basic elemental spells. 11 traits is more than enough for fastcasting, soughspeaking, mind-over-bodying, or whatever. Plus you'll have 10 additional actions that you can draw from other classes.
So a Level 50 character will have 25 actions (15 native, 10 cross-class) and 11 traits. 36 skills in total. And that's not including what he'll get from any Job he has. It really doesn't seem that severe to me. Just my opinion, though.
So it really leaves a lot down to personal interpretation, but i see how your understanding of it could work reasonably well![]()
Last edited by AshToreth; 11-12-2011 at 12:04 AM.
Yeah but this...The table is ambiguous at best, but my understanding of the alternative was that at level 50, there will be 15 total action slots, of which 10 can be equipped with spells/abilities from other classes. Which would be a pretty raw deal lol
So it really leaves a lot down to personal interpretation, but i see how your understanding of it could work reasonably well
•Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It will be possible, however, to move the action to another slot.
I offered an alternative understanding of that in an earlier post...
My understanding of that is just that, as we learn an extra action slot, it will be automatically assigned.
Makes perfect sense to me. Why would anyone not want to have all available action slots open to them and assigned automatically for use, as and when you learn them.
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