Hm I think what dissapoints me is how traits are being handled, however I do have a suggestion for how they could put Guild Marks into the mix. As I was writing it out before I realized that perhaps they fear that if they had traits where Conjurer has a magic defense up, it would cause people to be forced to level Conjurerer for that very trait to enhance ones strength against magic. In the same sense that Sentinal now is pretty mucha staple against fighting ifrit.
So basically the reform goes like this create a secondary use for Guardian Aspect. This secondary use would impose a challenge on a leve in order to earn Guild Marks for a specific class. There would be limits however like let's consider that the GM additional challenge for Archer required one to obtain x amount of pelt from enemy before considering it a success. In that sense you wouldn't be able to impose that Guardian Aspect on a leve where you fight humanoids.
So basically I see it like this
GLA=Opponents ATT is increased, Your defense is lowered or Protect npc while completing objective
MRD=Decreased Attack, oponents defense is increased, Addtional mobs are requested
ARC= Pelt/hides are added to request, Enemies will keep distance and use RA unless played closes in (Melee strikes from enemies will be 3x as strong as their RA move during these leves), Unique tracker leve where you have to follow the proper path to find the mob to slay at the end of the leve.
PUG= Enemy HP is increased. VIT is reduce, Enemy pop. reduced in favor of beefed up opponent (focuses highly on countering)
LNC= enemy crit rate increased, crit potency reduced, Negate ability to crit hit
THM= increase enemy mag defense, Impose random stat down every minute, Add THM mobs to leve
CON=Grants regen on enemy, prevent restorative abilities for player, lower elemental resist.
So pretty much I just thought of this as I wrote this but the general idea is, you pick up a leve and upon using 1 GA you can impose 1 Guild Mark handicap on you in order to obtain Guild Marks for that class. Basically the way it would work is you would have to obtain CON GM to obtain traits related to Conjurer so that you wouldn't be forced to level Conjurer to learn it's traits but of course you wouldn't be able to learn abilities through Guild Marks.
I think one way to put it is, perhaps Guild Marks could be used as a means to obtain traits that enhance ones stats based on the knowledge of that class. With that in mind I wouldn't mind seeing the same imposed limitation as with abilities from other classes such as you can only have a trait from another class every level, so you would only be able to put 5 traits from another class onto your class.
Now the traits in question wouldn't be things like "Increase the potency of Iron Tempest" but rather boost that show off their design.
Like Gladiator is a defensive class so they could have Guild Mark traits that increase Defense, Vitality and such. The way Guild Marks would work now is this, pretty much you earn marks for that class based on completing the limitation imposed on you during the leve. By completing those objectives you prove to that Class that you are worthy of learning the secret of some of their traits. I feel like this would add another depth to allow customization of mixing and matching traits within other claslses that pertain more to stat/attribute or even elemental resist/status resist boost rather then ability potency increased.
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One thing I"m dissapointed in though is hearing this makes me think all the traits we were able to learn will pretty much be abolished, so the STR to INT traits which was nice for crafting classes and gathering classes to increase quantity obtained will no longer be possible which does dissapoint me. I'm curious as to whether traits like Enmity +10 for MRD will be eliminated since they seem to want traits to just be based on the potency of abilities rather thena passive ability. But ya, just reading the introduction to the changes those are my real concerns over it.
Overall the changes do sound like they could be interesting, though I wish they would give the option to actually remove abilities froma class if you outright hate them lol. It'll definitely be interesting when we see the actual changes to each class though, to bad we have to wait a few more days though lol.