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  1. #91
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    What I find interesting is the number and frequency of levels where you get nothing. You never encounter two such levels in a row. Every other level you gain your always getting at least 1 new skill.
    Quote Originally Posted by Betelgeuzah View Post
    Potency of existing actions goes up even during these "drought" levels.

    I didn't say it was a bad thing. Just that it was interesting. It wouldn't be a bad idea if they tie in your bonus customizable stat points to these "drought" levels, and thus have every level gained give something. Just a thought.
    (0)

  2. #92
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i dont think they thought this out that well, you cant reduce mages skill pools that drastically, and pugilist really needs fleet of foot, unless they are gonna give out instant transmission, they already have extremely short range and have to get really close, now they will take longer doing it?
    better give em a better version or instant transmission skill, Also, moving around the monster for more dmg, wow, if lancer is the only one with fleet of foot, they will be best at this as well, lnc still the most loved.

    and yeahhhh this took so long to proof? basically told us nothing but an extremely rough idea, such shenanigans.
    (4)
    Last edited by Physic; 11-11-2011 at 10:14 PM.

  3. #93
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    CNJ has over 45 abilities, not couting the fires II and such. Classes going to be trimmed of lots of abilities.
    (0)
    Last edited by Klive; 11-11-2011 at 10:17 PM.
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  4. #94
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I really hope we don't see a similar system to FFXI in regards to spell effectiveness. A spell's potency should be effected by the mob's weakness to that element. I don't see why they couldn't just give you all of the elemental spells and force you to choose one to slot. If instead they give them out as separate skills. Conjurer and Thaum will be waving goodbye to a huge amount of abilities.
    (1)

  5. #95
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Radav View Post
    I really hope we don't see a similar system to FFXI in regards to spell effectiveness. A spell's potency should be effected by the mob's weakness to that element. I don't see why they couldn't just give you all of the elemental spells and force you to choose one to slot. If instead they give them out as separate skills. Conjurer and Thaum will be waving goodbye to a huge amount of abilities.
    i pretty much agree. i dont understand why they give us aero if were only going to use for one level. i cant remember the elemental order, but once you get the top two at level 50, no others will be used.
    i almost never saw Aero or Water spells in FFXI yet i thought the visual effects were fantastic in the later levels.

    too bad the visual appeal of being a magic caster might be lost in this game.

    very very generic.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #96
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Suddenly the mage situation makes sense. Rather than create new abilities for the jobs, they are just going to cut some excess off the classes and move the abilities to the jobs.

  7. #97
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    As long as the current lore and Class --> Job plans stay as they are, CNJ will need at least the following abilities.
    1. Cure
    2. Curaga
    3. Raise
    4. Paralyna
    5. Poisona
    6. Silena
    7. Protect
    8. Shell
    9. Aero
    10. Water
    11. Fire
    12. Thunder
    13. Blizzard
    14. Stone

    This covers all healing magic and all the "basic" elemental spells.

    The elemental debuffs and the ancient magic elemental spells are not basic. I can see the elemental debuffs getting moved to Thaumaturge, to join the other debuffs. Just looking at their names (Drown, Rasp, Choke, Shock, Frost, Burn) and the actual effect they have (i.e. slowly draining the life out of you), I can see how the development team could move them without disrupting the flavor and lore of either class.

    Honestly, the ancient elemental magic spells should be reserved for the Black Mage job, and quested for. Their power should be adjusted upwards accordingly.

    This is all just my opinion though.
    (0)

  8. #98
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Wynn View Post
    Suddenly the mage situation makes sense. Rather than create new abilities for the jobs, they are just going to cut some excess off the classes and move the abilities to the jobs.
    im glad you dont care at all for visual effects, we need more of that in the game industry.
    screw having a streamlined system that can handle as many spells as it wants. lets minimize everything.

    i can even point out animations that i feel could use some work.
    i guess im that anal.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #99
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Overall I was hoping that they would go more into detail of class specific changes, rather than an overview of the entire armory system.

    Quote Originally Posted by Fear View Post
    Also Shield becoming part of Gladiator will bother some ppl.
    I can see why they are doing this, sentinel might have been it's own class in theory but in reality it was more of a supplement to the armory system. Mages should still be able to have access to these skills from gladiator.
    (0)

  10. #100
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sorel View Post
    As long as the current lore and Class --> Job plans stay as they are, CNJ will need at least the following abilities.


    This covers all healing magic and all the "basic" elemental spells.

    The elemental debuffs and the ancient magic elemental spells are not basic. I can see the elemental debuffs getting moved to Thaumaturge, to join the other debuffs. Just looking at their names (Drown, Rasp, Choke, Shock, Frost, Burn) and the actual effect they have (i.e. slowly draining the life out of you), I can see how the development team could move them without disrupting the flavor and lore of either class.

    Honestly, the ancient elemental magic spells should be reserved for the Black Mage job, and quested for. Their power should be adjusted upwards accordingly.

    This is all just my opinion though.
    You know what's another idea? They said that spells can have combos too... so casting water a certain way may inflict the effect of Drown.
    (0)

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