the letter clearly states that you only learn one action every so levels. fire, water, aero, thunder, and stone would be 5 actions at one time.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Hahaha! I found it!!
Well that sucks...•Fifteen actions and eleven traits will be made available for each class up to level 50, with either one action or trait learned for every two levels gained. Job-exclusive actions will be made obtainable via quests and treated separately.


The only reason I can see them making water/fire/aero/thunder etc as one is because currently they all do the same dmg unlike XI. They're the same level learned, and only do variance in damage based off of resists/crit/mob weak to XXX element. currently so I don't see why they would break away from that.
CNJ at the moment excluding teirs has 44 unique actions/traits. If you start grouping spells such as (elemental spells, ancient magic, debuffs / buffs you start to see around 20ish actions/traits.
Unless they plan on getting rid of some spells until WHM/BLM is introduced I see them "grouping" certain spells as a more viable answer (Look how you obtain spells currently at the moment: http://ffxiv.gamerescape.com/wiki/Conjurer )
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i believe they are going to reform the spells to be tiered by elemental type. heres why :The only reason I can see them making water/fire/aero/thunder etc as one is because currently they all do the same dmg unlike XI. They're the same level learned, and only do variance in damage based off of resists/crit/mob weak to XXX element. currently so I don't see why they would break away from that.
CNJ at the moment excluding teirs has 44 unique actions/traits. If you start grouping spells such as (elemental spells, ancient magic, debuffs / buffs you start to see around 20ish actions/traits.
Unless they plan on getting rid of some spells until WHM/BLM is introduced I see them "grouping" certain spells as a more viable answer (Look how you obtain spells currently at the moment: http://ffxiv.gamerescape.com/wiki/Conjurer )
its becoming obvious to me that the elemental type is going to have a huge impact on whether or not its viable for damage just as the system was in FFXI.also, another clue would be reformed elemental wands that are currently in game. their levels are tiered according to which element.
the wind wand is level 24? the next one up is level 30 something (this is off the top of my head from when i looked at the market wards.) this coincides perfectly with aero generally going to be a weaker spell than all of the others because your going to learn that first.
we used Thunder and Blizzard almost exclussively because not only were many mobs weak to them but because they were higher... well you know what i mean. yeah i think the system is going in the direction.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?


The elemental wands are two different levels from each other. Their separated not based on their own element but the umbral/astral affinity they represent. Wand of Tremors/Tides/Frost = rank 42 (Earth/water/ice = Umbral) while Wand of Flames/Gales/Storms = rank 48 (Fire/Wind/Thunder = Astral). These are the higher tiered weapons while the dated all shared the same level (that is when they were in their elemental state, and not budding/nq wand.)i believe they are going to reform the spells to be tiered by elemental type. heres why :
its becoming obvious to me that the elemental type is going to have a huge impact on whether or not its viable for damage just as the system was in FFXI.
we used Thunder and Blizzard almost exclussively because not only were many mobs weak to them but because they were higher... well you know what i mean. yeah i think the system is going in the direction.
I don't think the games moving in that direction if anything its grasping on what it the original XIV elemental wheel was. If they are so to say 'grouped' I would say they are grouped by affinity rather than element.
(I must say though it is quite interesting why Astral affinity is higher, if I had to conclude anything by theory it is because of the base stats being more DPS stated (STR/DEX/PIE) Although PIE doesn't really fit into the mix, on the umbral side neither does VIT... quite interesting indeed.)
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well you apparantly know more than me on this subject. i took THM to 44 in my other character and that was pretty much it for magic as i thought they were pretty bland.The elemental wands are two different levels from each other. Their separated not based on their own element but the umbral/astral affinity they represent. Wand of Tremors/Tides/Frost = rank 42 (Earth/water/ice = Umbral) while Wand of Flames/Gales/Storms = rank 48 (Fire/Wind/Thunder = Astral). These are the higher tiered weapons while the dated all shared the same level (that is when they were in their elemental state, and not budding/nq wand.)
I don't think the games moving in that direction if anything its grasping on what it the original XIV elemental wheel was. If they are so to say 'grouped' I would say they are grouped by affinity rather than element.
(I must say though it is quite interesting why Astral affinity is higher, if I had to conclude anything by theory it is because of the base stats being more DPS stated (STR/DEX/PIE) Although PIE doesn't really fit into the mix, on the umbral side neither does VIT... quite interesting indeed.)
i hope your more correct than i am as i do want to be able to use powerful looking spells of all elements AND have them be damaging >.< unlike FFXI.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Granted I only read the first 10 pages, but SE might surprise us and fix this whole absence of skills learned issue by adding more quests!
Sure, we learn the actions and stuff every so many levels as outlined in the chart, but he also said that job and class-specific actions will be obtained by completing quests. So maybe they will give us more quests! That way even though you wont learn another ability for 5 levels, maybe next level you qualify for a new quest where you learn a new spell or something.
Last edited by R0ssdaddy; 11-12-2011 at 07:04 AM. Reason: fat fingeres posted too early
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