They are condensing class actions into 15 per class. Right now CNJ and THM have more like 30+. The elemental spells do not fit into that 15 limit. They may not remove them, but they must figure out some other way to make them fit.
BLM isn't coming untill 1.21 with the jobs system.Its their own responsibility to make sure their message comes off as clear. these people speak both japanese and english fluently. my entire family is completely bi lingual and they have no problem whatsoever being less vague than that... if vagueness is the case and their translation is not 100% informative.
magic classes arent just for damage numbers, a large part of being a magic class is the cool spell effects. im way bummed as ive been waiting for 1.20 to fiiiinally immerse myself into BLM.
i dont like melee classes yet i find CNJ to be less visually appealing atm... now it got even uglier.
BTW, this is literally my first real gripe about anything theyve done.
But it is annoying how in every FF game its been tiered, I just hope the effect / range increases as you lvl up so it looks more powerful the higher you get.
I think Betelgeuzah was just saying 'remove' them as a statement as since we only have 15 slots now they needed to do /something/ to condense down the number of abilities we use and whatnot. :P I'm pretty sure he was using that as an example they haven't stated their removing any spell /yet/
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this is literally my exact point and my only gripe since the reforms.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Yeah, I find this a bit odd too, we'll have Cure , Sacrifice, Curaga.
Even WoW healers have a a tier like cure system, and theres many times where you would want to use a lower tier cure etc for other reasons. Now, I'm assuming they had this come up while discussing the fate of DoM while doing this so I'm guessing jobs will have more to offer (ex: more spells etc)
The best example is how we have "Raise" and "Rebirth" they technically do the same thing rebirth just has more perks to it.
I'm just assuming this change is un-announcned but I can't see them 'okay' with running with only two non aoe cure types
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i think it's quite oblius. Would be stupid otherwise
Actually, after cataclysm there's no more spell tiers, but a single tier scaling down with levels. Sound familiar ?Even WoW healers have a a tier like cure system![]()
Last edited by yukikaze_yanagi; 11-11-2011 at 09:08 PM.
Honestly, I wasn't really happy from any of it.
:/
I knew jobs would kill most of my fun, but I figured I could always go back to classes for my solo fun... but geez... limiting my 'other class abilities' this much, is just too much at low Lvls... It's already hard enough with lack of real options at low Lvl.
I'll still wait and see how things turn out, but this announcement was just depressing from start to finish for me.
Well, there could be Cura, Curaga, Curasa, Curaja.....I don't know, I wasn't really one for the Roman number tiers after each spell for the more powerful spells. I much prefer the -ra, -ga, -sa, -ja and other endings.Yeah, I find this a bit odd too, we'll have Cure , Sacrifice, Curaga.
Even WoW healers have a a tier like cure system, and theres many times where you would want to use a lower tier cure etc for other reasons. Now, I'm assuming they had this come up while discussing the fate of DoM while doing this so I'm guessing jobs will have more to offer (ex: more spells etc)
The best example is how we have "Raise" and "Rebirth" they technically do the same thing rebirth just has more perks to it.
I'm just assuming this change is un-announcned but I can't see them 'okay' with running with only two non aoe cure types
But I thought all the elemental spells were learned upon equipping your weapon?
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