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  1. #61
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by HiirNoivl View Post
    But I dont' see where they are removing elemental spells? Can someone point me to where it says that? or was that a joke? Sorry, it's early... :,(
    They are condensing class actions into 15 per class. Right now CNJ and THM have more like 30+. The elemental spells do not fit into that 15 limit. They may not remove them, but they must figure out some other way to make them fit.
    (0)

  2. #62
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dreadnought View Post
    Its their own responsibility to make sure their message comes off as clear. these people speak both japanese and english fluently. my entire family is completely bi lingual and they have no problem whatsoever being less vague than that... if vagueness is the case and their translation is not 100% informative.

    magic classes arent just for damage numbers, a large part of being a magic class is the cool spell effects. im way bummed as ive been waiting for 1.20 to fiiiinally immerse myself into BLM.

    i dont like melee classes yet i find CNJ to be less visually appealing atm... now it got even uglier.

    BTW, this is literally my first real gripe about anything theyve done.
    BLM isn't coming untill 1.21 with the jobs system.

    But it is annoying how in every FF game its been tiered, I just hope the effect / range increases as you lvl up so it looks more powerful the higher you get.
    (0)

  3. #63
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I think Betelgeuzah was just saying 'remove' them as a statement as since we only have 15 slots now they needed to do /something/ to condense down the number of abilities we use and whatnot. :P I'm pretty sure he was using that as an example they haven't stated their removing any spell /yet/
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  4. #64
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Fear View Post
    BLM isn't coming untill 1.21 with the jobs system.

    But it is annoying how in every FF game its been tiered, I just hope the effect / range increases as you lvl up so it looks more powerful the higher you get.
    this is literally my exact point and my only gripe since the reforms.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #65
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zenaku View Post
    I think some spell lose T2 but cure and other stuff would stay i find it funny if they just have 1 cure o.O
    Yeah, I find this a bit odd too, we'll have Cure , Sacrifice, Curaga.
    Even WoW healers have a a tier like cure system, and theres many times where you would want to use a lower tier cure etc for other reasons. Now, I'm assuming they had this come up while discussing the fate of DoM while doing this so I'm guessing jobs will have more to offer (ex: more spells etc)

    The best example is how we have "Raise" and "Rebirth" they technically do the same thing rebirth just has more perks to it.

    I'm just assuming this change is un-announcned but I can't see them 'okay' with running with only two non aoe cure types
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  6. #66
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    i think it's quite oblius. Would be stupid otherwise
    Even WoW healers have a a tier like cure system
    Actually, after cataclysm there's no more spell tiers, but a single tier scaling down with levels. Sound familiar ?
    (3)
    Last edited by yukikaze_yanagi; 11-11-2011 at 09:08 PM.

  7. #67
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Honestly, I wasn't really happy from any of it.
    :/
    I knew jobs would kill most of my fun, but I figured I could always go back to classes for my solo fun... but geez... limiting my 'other class abilities' this much, is just too much at low Lvls... It's already hard enough with lack of real options at low Lvl.

    I'll still wait and see how things turn out, but this announcement was just depressing from start to finish for me.
    (3)

  8. #68
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by NarikoStar View Post
    Yeah, I find this a bit odd too, we'll have Cure , Sacrifice, Curaga.
    Even WoW healers have a a tier like cure system, and theres many times where you would want to use a lower tier cure etc for other reasons. Now, I'm assuming they had this come up while discussing the fate of DoM while doing this so I'm guessing jobs will have more to offer (ex: more spells etc)

    The best example is how we have "Raise" and "Rebirth" they technically do the same thing rebirth just has more perks to it.

    I'm just assuming this change is un-announcned but I can't see them 'okay' with running with only two non aoe cure types
    Well, there could be Cura, Curaga, Curasa, Curaja.....I don't know, I wasn't really one for the Roman number tiers after each spell for the more powerful spells. I much prefer the -ra, -ga, -sa, -ja and other endings.
    (0)

  9. #69
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    They are condensing class actions into 15 per class. Right now CNJ and THM have more like 30+. The elemental spells do not fit into that 15 limit. They may not remove them, but they must figure out some other way to make them fit.
    But I thought all the elemental spells were learned upon equipping your weapon?
    (0)

  10. #70
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by HiirNoivl View Post
    But I thought all the elemental spells were learned upon equipping your weapon?
    Post-1.20 you will learn one action at level 1. Another at lvl 4.
    (0)

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