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  1. #51
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Agoven View Post
    Actually...don't necessarily think this is the case..if they scale it it might be at low level your spell is the size of a pea...then at each level the spell grows...until you have a watermelon. Just a thought...we don't know...This is why I hate it when people demand stuff...they give us just enough to spark our curiosity and everyone assumes...

    Skills, spells, traits...getting changed and adjusted and further graphical changes all the way up to 2.0...so at this point it's anyone's guess.
    Its their own responsibility to make sure their message comes off as clear. these people speak both japanese and english fluently. my entire family is completely bi lingual and they have no problem whatsoever being less vague than that... if vagueness is the case and their translation is not 100% informative.

    magic classes arent just for damage numbers, a large part of being a magic class is the cool spell effects. im way bummed as ive been waiting for 1.20 to fiiiinally immerse myself into BLM.

    i dont like melee classes yet i find CNJ to be less visually appealing atm... now it got even uglier.

    BTW, this is literally my first real gripe about anything theyve done.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #52
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Acydcross View Post
    I believe that ancient spells have only 1 tier and does not have higher tiers here. No "II" after the ancient spell, is there?
    The only Final fantasy to my knowledge that had teir II ancient magic was XI, (earned via merit points on BLM)
    (1)

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  3. #53
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Level1 conj fire is going to look like striking a match and will look better every 3 months.
    (0)

  4. #54
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    There won't be fire after 1.20!

    No rasp. No burn. No tornado. No freeze. No stone.
    (0)

  5. #55
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    ^ lololol

    I hope I can see the level 1 fire animation if I so desire even though I'm level 50 ;( I might just have to level a mule if it really looks like a match strike LOL
    (0)

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  6. #56
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    15 actions. No room for elemental nukes.

    They will have to do something else about them. Condense them, remove them, but they can't be counted as 5 different actions anymore.

    Honestly, this FF tradition bullshit is pulling the game down. There is no need for 5 different spells that basically do the same damn thing.
    (0)

  7. #57
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Biggest concern are recast timers for the healing and damage spells. it's great to do all of this consolidation, but it will flat out suck if you're basically nerfing healers and casters.
    (2)

  8. #58
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    15 actions. No room for elemental nukes.

    They will have to do something else about them. Condense them, remove them, but they can't be counted as 5 different actions anymore.

    Honestly, this FF tradition bullshit is pulling the game down. There is no need for 5 different spells that basically do the same damn thing.
    I would agree, although I can't say that I'm not a bit concern with recast timers now that our spells are all condensed to one...
    (0)

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  9. #59
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NarikoStar View Post
    I would agree, although I can't say that I'm not a bit concern with recast timers now that our spells are all condensed to one...
    Th... that's how I've always played...

    Of course I've always had a bunch of junk in my action bar anyway from other classes... so even in the current situation I was never able to have a bar full of elemental actions... nevermind all the tiers. But I dont' see where they are removing elemental spells? Can someone point me to where it says that? or was that a joke? Sorry, it's early... :,(
    (0)

  10. #60
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I think some spell lose T2 but cure and other stuff would stay i find it funny if they just have 1 cure o.O
    (0)
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