Quote Originally Posted by Sorel
The fact that it take only about a day to level a class to Level 10, means that you'll have players gaining their first 5 actions relatively quickly, but their next 5 actions will be gained 20 experience levels later. The deceleration may be too jarring, especially with the current XP curve.

Plus, with the implementation of auto-attack there isn't a necessity to give a level one class (i.e. a character that just picked a new weapon) a class ability immediately. I think they'll be able to hold their own against the field mice and through the tutorial battles until they hit level 2. Plus they'll still have one fallback ability from a previous class.

What I'm suggesting is a CNJ1 with no other classes, can only auto-attack and use a cross-class ability (which he doesn't have yet). At CNJ2, that character can now Cure. If that character wants, it can change class to GLA1 and equip Cure as a cross-class ability, even though he hasn't learned any abilities from Gladiator yet. There really isn't a need for a character in the Armory System to learn an ability immediately from touching a weapon without having used it at least a little bit. Otherwise what you'll have is players buying one of each weapon at Level 1, just to gain every possible cross-class ability ... all at Level 1!

Again, these are minor issues, and overall I really really like this direction with abilities. It just needs tweaking.
I can't really see how any of those are bad things, personally. When you're first loading up the game, would you really want to select one of the mages and not have any spells? It'd be super weird. There's nothing wrong with having something basic to play around with when you're learning how to play the game, and not being bored by doing nothing but watching auto attack scroll by until you gain a level. Same deal with the rate of ability acquisition early on; I imagine it's to be able to introduce the comboing mechanic while the character is still in an environment where the stakes are relatively low and there's not much pressure.

I can almost understand having some concern over being able to grab all the level 1 abilities with almost no effort, but then again.. it's not like there isn't a strict limit on cross-class abilities that can be equipped early on regardless. It seems like a nice idea to be able to let new players easily pick up a second ability to test out when leveling to fifteen, without having to worry too much about making any wrong choices.