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  1. #21
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    So questions...thoughts
    1. The loss of tiered spells means forced to cast higher effect causing more enmity?
    2. How will this affect MP costs?
    3. Mages gonna be losing shields then?
    (1)

  2. #22
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    -1 for all this.

    Traits were really nice being able to cross class them. (Fleet of Foot, Intimidation, Fastcast, Prime Conditioning, Out of Site).
    Useing all those sexy +10 and +5 stat traits on any of your 18 classes.

    It was rewarding to buy your traits and some abilities with guild marks. Just leveling up to receive them takes the fun out of it.
    (2)
    Last edited by LuciBlack; 11-11-2011 at 08:20 PM.

  3. #23
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Agoven View Post
    So questions...thoughts
    1. The loss of tiered spells means forced to cast higher effect causing more enmity?
    2. How will this affect MP costs?
    3. Mages gonna be losing shields then?
    1. Honestly, since Ifrit I've only been using t3 because of the fact I can wait till tank is 50%ish then cure III and auto-regen MP (better then continuously casting cure / cure II) + I don't pull hate. But there are times, when I would much rather use a lower tier. So I am a bit concerned about this ALSO for the fact that cure III is a 5 second recast at the moment...

    2. They stated MP cost would be scaled on player level as well as potency (we'll prob see more on this in post #2)

    3. I think we'll still be able to equip them. We can only use 10 abilities now (if your 50) from another job so I assume it would still be possible to use shield abilities
    (0)

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  4. #24
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Agoven View Post
    So questions...thoughts
    1. The loss of tiered spells means forced to cast higher effect causing more enmity?
    2. How will this affect MP costs?
    3. Mages gonna be losing shields then?
    1.
    Upper tiers of an action (such as Fire II and Fire III) will be abolished in favor of a system wherein potency and MP cost are scaled based on the player’s level.
    2. ^

    3. You'll probably just have to level up GLA if you want to be able to use shield skills on your mage classes.
    (0)

  5. #25
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    * The inner workings of actions will be prioritized in 1.20, and graphical resources will be reused where possible. Cosmetic changes are expected to commence from patch 1.21 and continue in stages ahead of Version 2.0.
    (5)

  6. #26
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    15 actions, 5 of being the elemental nukes, will be quite a few possible actions lost for such a meaningless benefit. Not to mention DoT's like rasp and drown.

    I hope they will be condensed into one or removed altogether.
    (0)

  7. #27
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Awwww /comfort @Arkine

    What disturbs me even more is that this applies to DoH/DoL. Say goodbye to using Sweat of Brow on all your gathering classes, or Maker's Muse on all your Crafting classes. That's right. Preserve will only be on Alchemists from now on… Boooooo….
    (3)

  8. #28
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Oh well, it cant be that bad.
    (0)

  9. #29
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    ^

    lolol
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  10. #30
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Overall, I like it. I also like the direction this type of system is going. I have only 2 things (which are minor) that I think should change.
    1. The rate of ability/trait gain is bottom heavy.
    2. The inability to do just Combo 3 --> 4, if you want.

    The fact that it take only about a day to level a class to Level 10, means that you'll have players gaining their first 5 actions relatively quickly, but their next 5 actions will be gained 20 experience levels later. The deceleration may be too jarring, especially with the current XP curve.

    Plus, with the implementation of auto-attack there isn't a necessity to give a level one class (i.e. a character that just picked a new weapon) a class ability immediately. I think they'll be able to hold their own against the field mice and through the tutorial battles until they hit level 2. Plus they'll still have one fallback ability from a previous class.

    What I'm suggesting is a CNJ1 with no other classes, can only auto-attack and use a cross-class ability (which he doesn't have yet). At CNJ2, that character can now Cure. If that character wants, it can change class to GLA1 and equip Cure as a cross-class ability, even though he hasn't learned any abilities from Gladiator yet. There really isn't a need for a character in the Armory System to learn an ability immediately from touching a weapon without having used it at least a little bit. Otherwise what you'll have is players buying one of each weapon at Level 1, just to gain every possible cross-class ability ... all at Level 1!

    Again, these are minor issues, and overall I really really like this direction with abilities. It just needs tweaking.
    (2)
    Last edited by Sorel; 11-11-2011 at 08:22 PM.

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