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  1. #11
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Overall, I like it. I also like the direction this type of system is going. I have only 2 things (which are minor) that I think should change.
    1. The rate of ability/trait gain is bottom heavy.
    2. The inability to do just Combo 3 --> 4, if you want.

    The fact that it take only about a day to level a class to Level 10, means that you'll have players gaining their first 5 actions relatively quickly, but their next 5 actions will be gained 20 experience levels later. The deceleration may be too jarring, especially with the current XP curve.

    Plus, with the implementation of auto-attack there isn't a necessity to give a level one class (i.e. a character that just picked a new weapon) a class ability immediately. I think they'll be able to hold their own against the field mice and through the tutorial battles until they hit level 2. Plus they'll still have one fallback ability from a previous class.

    What I'm suggesting is a CNJ1 with no other classes, can only auto-attack and use a cross-class ability (which he doesn't have yet). At CNJ2, that character can now Cure. If that character wants, it can change class to GLA1 and equip Cure as a cross-class ability, even though he hasn't learned any abilities from Gladiator yet. There really isn't a need for a character in the Armory System to learn an ability immediately from touching a weapon without having used it at least a little bit. Otherwise what you'll have is players buying one of each weapon at Level 1, just to gain every possible cross-class ability ... all at Level 1!

    Again, these are minor issues, and overall I really really like this direction with abilities. It just needs tweaking.
    (2)
    Last edited by Sorel; 11-11-2011 at 08:22 PM.