Results -9 to 0 of 212

Threaded View

  1. #26
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I completely agree with Kiote. We definitely need multiple healer and tank jobs. That was a huge problem with FF11.

    I sincerely hope that they are not moving towards creating another WoW clone. It makes no sense why they are getting rid of tiered spells for mages that rely on the different tier spells to mitigate their hate generation and conserve mp.

    It just sounds like they have not taken threat management into consideration, but are reducing the resources required by using custom action bars for every player. A standardized action bar, with the same actions for every job, they are reducing resources. Even though they will allow you to move them around, there is less data that needs to be transmitted to the servers and simplifies the game.

    I am concerned that mages will generate too much hate if they only have one single target cure and regen spell. Perhaps they will add different spells to account for this, but that begs the question of why action consolidation is even necessary.

    It could also be a big problem for damage dealers to have to move in front of the mob to get the 20% damage bonus. While this may make sense for soloing, it doesn't make sense for parties or group combat.

    I am glad that they are providing information and perhaps it will work when they implement their changes. The change will certainly be interesting.
    (0)
    Last edited by Zoltan; 11-12-2011 at 06:17 AM.