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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alerith View Post
    Really, the "what if they increase the level cap?" argument is, at this time, completely irrelevant. A level cap increase was not announced in the roadmap for 2.0, which means that such a thing is at LEAST a year and a half way.

    In that time, they could add a fourth bar for skills, an item specific skillbar, delete actions, add actions, or any other number of things before even reaching a level cap increase.
    actually he said in live letter that it was a possibility any time after 1.21, though he didnt commit to it.

    Also most of these plans are being laid very specifically with 2.0 in mind. (IE skill animations for the stuff he does now, not being fully implemented till around 2.0) So is he saying we basically wont be getting any more skills even after 2.0? That doesnt sound like a bright future.

    b
    Quote Originally Posted by Estellios View Post
    @Physic: It depends on how they split abilities among classes. People with only 1 class should always be weaker than those that have multiples, but if classes are focused enough they should be self-sufficient. Looking at Gladiator now, it needs abilities from 3-4 other classes in order to be able to tank anywhere within the realm of "effectively", which it is supposed to excel at. If the abilities it gets natively allows it to tank without much trouble, it can instead use the other abilities to focus on self-healing, dealing damage, or other utility stuff/personal playstyle stuff, but you would be able to solely do that one function just by having gladiator.
    this should actually not be the case, the more tanking skills they put on gladiator, the more incapable it will be of soloing or any other role, which is supposed to be the advantage of the class portion.

    With even more tanking and enmity skills using up glad's 15 slots, they will get even weaker in solo. How will a glad solo anything with even less damaging skills?
    (1)
    Last edited by Physic; 11-12-2011 at 05:16 AM.

  2. #2
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Physic View Post
    actually he said in live letter that it was a possibility any time after 1.21, though he didnt commit to it.
    I remember this as well, honestly I hope that lvl caps are still far away. The game is still underdeveloped and so is the current end-game content to keep people busy at 50, I think they should focus on that rather than raising the cap even if it's just 5 levels. however what is more important is that there shouldn't be a much larger gap between the established players and the ones that are going to be recruited with the 2.0 and PS3 launch. I think that a better option than raising the cap would be to add more classes and jobs closer to 2.0. But for all we know the jobs that are already on the way might also come with a lot of job related content to keep us busy.
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    If you guys look @ how many actions each class learns it is really not a lot, take PGL for instance on the road to 50 we learn 25 skills that's 1 skill every 2 lvls, but here the thing they are doing seems they are trimming the fat off alot of classes so to speak.

    I always thought it was quite stupid and lazy of the old dev team to have version 2 of everything damn near, Victimize, hay maker, jarring strike, second wind, blindside, concussive blow, and others from the PGL skill set that are dbl skills of the same move, so only having 15 skills does not seem that bad at all.

    I personally think that cure magic should stay tiered, but offensive magic I'm kinda 50/50, if they do not fix spirit dart and the like then I am gonna always think sometimes "I could have lived if I could cast that lower tier spell to kill cause I did not have enough mp"

    Edit: Mage classes is the only thing that worries me about the 15 actions to 50.
    (1)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    yes, in all honesty most melee and non mages had approximately 15 abilities, the second tiers took up most of the other stuff. but for mages it reeeallly is crazy.
    (0)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The combo they were showing sounded like Gladiator-based stuff, what with the enmity bonuses. Gladiator's new abilities could easily be adding enmity on top of damaging skills/combos instead of adding more provokes.
    (0)

  6. #6
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    Apr 2011
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    63
    Well, let's hope they fix Gladiator's enmity gain then because otherwise this (having no Intimidation to keep up the lack of DD and stuff) will just push it aside even more as tanking class.

    Goodbye Prime Conditionin and Out of Sight for everyone. ; ;
    (0)

  7. #7
    Player

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    Oct 2011
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    Limsa Lominsa
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    203
    Yoshida already stated that paladin would be the ultimate tank, with less hp but considerably more defense than gladiator. It isn't unreasonable to guess that Pld will have much improved hate control.
    (1)

  8. #8
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'm more worried about Paladin becoming the only Tank, it's bad enough we are only going to have one healing class. If we only have one tank, making a party is gonna be a massive pain.
    (2)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kiote View Post
    I'm more worried about Paladin becoming the only Tank, it's bad enough we are only going to have one healing class. If we only have one tank, making a party is gonna be a massive pain.
    For now, more than likely it will be that way, but we will have jobs in the future that will also be able to tank or heal in their own way.

    In FFXI, PLD was pretty much your only tank till people found a way to utilize NIN as a tank. WAR was meant to tank also, but lacked features that made them not as efficient. SAM was the same problem, they were meant to be a tank, but due to parrying being the hardest skill to level, it phased itself out as a tank very quickly.

    Even got to the point in FFXI that people went PLD/NIN, and PLD became the only tank in a cookie cutter setup for events.

    I believe the current developers know how to make a tank viable now, so we should expect another job to fulfill this role in the future.
    (0)

  10. #10
    Player

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    Oct 2011
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    Limsa Lominsa
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    203
    Quote Originally Posted by Kiote View Post
    I'm more worried about Paladin becoming the only Tank, it's bad enough we are only going to have one healing class. If we only have one tank, making a party is gonna be a massive pain.
    Warrior is still there, it's probably going to be a secondary type of tank though, but at least that's something. As for healer, I believe that Blm will have capabilities to become a backup healer as well, since every job has a main and sub class it is reasonable to believe that Blm will have some spells from conjurer. Also, we don't know how well bard will work to enhance theses jobs either.

    As for FFXI, it had these problems in the beginning, I'll go as far as to say that for a tank Pld was in many ways much more successful. As for healers however there was a few to pick between.
    (0)

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