PvP already dumbed down for new players wanting in..... can't dumb it down anymore for new folks it'll make PvP not worth doing if they do that.
PvP already dumbed down for new players wanting in..... can't dumb it down anymore for new folks it'll make PvP not worth doing if they do that.

Provoke working in pvp would be awesome
Are there any tanks in the top 25 of each DC feast ranking? Since as stated it's hard for tanks to carry matches.


You know what the main problem is? The fact that this game makes you take a tank into a party comp in the first place. You look at WoW and their successful arena system, you're not forced to 1 tank, 1 healer, 1 ranged, and 1 melee. No, you can do whatever you like. Most will have all dps and 1 healer because tank just doesn't assert a strong enough presence.
Ya'll are saying it too. "WAR ain't OP, it's that other tanks have their 'niche'." Everyone knows WAR acts as a third dps anyways, albeit a nerfed one. There needs to be a removal of restriction on class composition for premades. I'd suggest this freedom to solo-queue too, but only requiring 1 healer.
I've played Feast almost exclusively as a tank, and I have to say that I do feel like I have the odds stacked against me.
My first instinct is to just assume that I suck. I'm more than willing to admit that I am not the slickest shit to hit the bottom of the tanking go-kart. I make mistakes, but I do like to think that I at least try my damnedest to support my team as best I can.
That said, there are times when it seems indisputable that there really wasn't anything more I could have done to carry the team. I even record some of my matches and re-watch them, just to be sure. In the tanking position, you get a very clear perspective on where the team deficiency lies, but you do not always have the tools to fill that deficiency. I am purely reliant on a balanced and equally skilled team to win my matches, but having such a team becomes less and less likely as I rank up because of the way matchmaking works. If I get a gold healer, then I get an unranked dps. If I get a gold dps, then I get an unranked healer. I can support both of them, but I can't carry either of them. It's gotten to the point where I'm actually afraid to queue for my qualifiers, because I'm terrified of the party composition I might end up with and how it will adversely effect my rank.
Despite this, I'm really not sure how SE could address this issue without throwing out the current class balance. I know Pld has room for some buffs, because it can't carry a weak team but it can also be left behind by an extremely strong team (which is super rare and not likely to happen mid - late season). I'd even be willing to spit ball some options, but I don't want to speculate at the moment, because we still don't know exactly how they are changing / nerfing CC with 3.4. What they do or don't do with that patch could end up making a huge difference; so, for now, the only thing I could think of is that they adjust point scaling to reflect the "weight" of specific jobs within the match, but the question then becomes how do you accurately weigh each job without being too harsh or too unfair? Healers are just as ill-equipped to carry a weak dps team as a tank is, for example, and Dps are incapable of carrying a weak healer. Tanks happen to be caught in the middle and have to deal with both, but I don't know if that warrants giving them any special exceptions over anyone else.
Last edited by Februs; 09-22-2016 at 05:33 AM.
Feast is all about DPS unfortunately, hence the top 10-20 are all dps classes



More precisely: It's all about killing a target before the healer can undo the damage.
The win condition is based on deaths, so obviously, it's going to be about dealing damage, because that's how you kill something. That's not a new thing either - just about every fighting game works by the same principle. Kick, punch or grapple the enemy to deal damage and deplete the health bar. Shooters, same thing. Strategy games - deplete the enemy resources, which goes the way of reducing health bars as well. It's always about damage. Healers exist to undo damage, which is why healer vs healer PvP tends to be rather boring - their very identity goes against what PvP is typically all about and in extreme cases, it can even break the entire mode. That naturally comes with consequences.
Yeah you are right, tanks matter too little. The hardest class to carry in feast as by far. :/
Edit: If we find a pure platinum tank on any data center, I will take my hat off.
Last edited by Noutaja; 09-23-2016 at 06:00 AM.
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