After reading most of peoples discussion may I add this without getting roasted LOL
There is really no need to continue using elements from other MMORPGs when you can create your own here and let the player shape themselves after the game and not continuing to server the player in hopes of not loosing them.
No one here goes and buy a Street Fighter game because it reminds them so much of a Mortal Kombat gameplay am I right?
Same should be said here.
I understand that FFXI used alot of elements from Everquest but it still managed to hold its own ground and be unique.
FF14 can do so aswell.
There is a community gamers are here because they need breaks from their so called "main" mmorpg. How many times have we not heard people say "I'm here because this game reminds them so much of world of warcraft".
To me that alone is marketing failure do you go to Burger King because it reminds you so much of Mcdonalds?
Its only a matter of time before a part of these gamers mentioned will leave because this game is getting closer and closer to what they where already playing before that made them leave their first game int he first place and the hardcore FF fans including myself will be left here with many of you guys because Yoshi - P doesn't seem to get the right information about what one part of their customer group actually want.
Not to dwell to much in the past but 1.0 had more unique features that should have remained with 2.0 instead of beeing removed because someone wants to server an audience something that is already out there but in a final fantasy envoirment.
Last time I checked Fates where a thing from Guild Wars and not FFXIV.
Duty is not a FFXIV it feels more world of warcraftish to connect players from different servers in order to make sure people can play together and always manage to find a group
(I know its good because no one wants to wait to do something but Duty Finder is very unpersonal its usually people who are silent and run through things without saying a word and you might not see thoese players again ever)
I don't have solutions I'm just expressing what is wrong with certain things of the game imo.
Final Fantasy XI is and still remains as Square Enix first MMORPG flagship when it comes to content, no need to make the game similiar but use elements from that instead of World of Warcraft, Guild Wars etc. (Weapons and mobs don't count)
I rather have beseiged, dynamis,salvage, einherjar, limbus etc thoese felt more genuine and unique than having stuff that I can find in almost any other mmorpg.
Just an example: Is it really so hard hard to make a boss Blink in a certain color where the only way to kill or continue to the next phase of the boss is through a limit break, magic attack ranged attack etc?
How about more mechanics and puzzles in dungeons so we don't fry our brains with these 20 minute expert roulettes who are the same thing over and over again?
Diadem as something from FF11 was a nice attempt but it resulted in a huge failure due to how the rest of the game is built. It broke the whole current state of the game when it came out.
It was unbalanced and wrong and people now just join it to farm certain gathering items needed but thats about it. Its a dead zone because of this strange ilvl system that we have.
Certain ideas that come from the dev team really need to be run through the playerbase correctly.
Mid-core content is really needed for this game or it will be Yoshi-P and the Dev team themselves that will destroy their own game not us.
We are still here playing because we love Final Fantasy and Square Enix. If we didn't want a change we would all just quit without voicing any opinions trying to change things.
Again no one said make FFXI 2.0 with this game but no one said use make it use everything from other MMORPGs and not FFXI 2.0 either.
I'm almost positive a huge portion of the players are not familiar with FFXI and to them alot of revised FFXI content would be new and exciting to them cause it has never been done before.
As long as there is a thought process behind it and done correctly ofcourse
ps: I still would like to see world bosses beeing introduced that are force popped through items that we need to obtain through old dungeons that need to be combined with stuff that needs to be gathered and then a crafter needs to make a pop item so we can go to location X on the world map to pop this boss. Something a whole alliance can join and you can make it an FC or a LS event.
Right now we are pretty limited to an 8 people primals or 4 people parties and I understand we have the 24 man dungeon raid but thats more of a silly chore because of the weekly cap on items etc.
Its strange how Heavensward didnt even provide more 8 man endgame dungeons like ARR did. Its more enjoyable and fun bringing more people with you.
We are playing an MMORPG after all. If I wanted to solo things i could play The Wither or Skyrim honestly.