The problem is that queue dodging allows teams to get to the #1 spot who do not deserve to be there, since any of the teams that would beat them, they "dodge." They are not technically the best, but they get high rating by avoiding the teams better than them.
Games won in preseason mean jack shite. The latter half of preseason had some of the worst Heavy Medal penalties that caused the silliest slingshot games. Play Koltik's team now in the season.
This is a case of people wanting to claim the top spots without facing the top teams for it. Wintrading might be too strong a word, but queue dodging is not.
If I run into your team again I still don't expect to win since the whole point of the 4v4 premades that we have been doing is not to put all the best players on the same team. If we did that the matches would be unfair and people would stop playing. Generally, our teams will have at least one person who is totally new to pvp with a few other more experienced players. If we run into a team that beats us badly, the question arises if we should disband the teams that we already have and try to make something better. Doing this basically cuts the fun out for four or more people. I think that this is the crux of all the complaining in the thread and the only way to alleviate said complaints would be to keep feeding a clearly superior team or to tell people: "sorry tryhards are queuing fun time is over." I think you can understand the path that most people are going to choose. I hope you can also appreciate how difficult it is to field anything resembling a powerful team on a small server this late into a patch cycle.
By the way, I still have yet to dodge a single queue pop. Though I can certainly admit that most teams will completely fall apart after a few hard losses. The saving grace for me is that losses vs a team of all golds basically loses me no rating since my pug team will always have a vastly lower average rank.
As I have said before the only thing left to blame (other than people not wanting to get demolished) is matchmaking and a lack of more players. Maybe an unranked lvl60 4v4 mode would be a solution but that would likely make the queue times even worse. None of this really matters though since new pve content is finally coming next week.
There's a lot that needs to change in order for anyone to take the rankings seriously:
1) Restrict queuing to a certain window every day, games will pop more and people can't ninja games on the side
2) There should be a ranking decay if you don't get X number of matches in a week to encourage people to keep queuing every week
3) Points gained/lost should not be based on your groups average rank but rather your teams highest player, otherwise you can boost one guy way up with alts. More points from each match should be allocated to the lower ranked team members to slowly even out over time if you swap someone out.
4) If you don't accept a queue that pops, that should count as a loss, no exceptions. Someone missed it because they're in the bathroom? Sucks, but sorry, completely your fault. This prevents queue dodging, if you queue up in ranked, you should be forced to play any team you get matched with.
5) Allow custom match making in next patch for groups to practice, do not reward points for it
6.) [OPTIONAL] Have a tournament at season end to determine final group rankings, use the rankings listed to determine tournament seeding and byes. You're more of a casual pvper and can't devote a day to a tournament?? No problem - ranked competitive team pvp probably isn't for you anyway. A tournament is the best way to determine final ranking... You can't avoid a team, you have all teams present at the same time, you build hype from the community, and you have people watching in spectator mode / along with streams. Also good luck hacking during a official tournament with everyone watching.
Until these changes get made the rankings mean literally nothing
Last edited by Blubbers; 09-24-2016 at 12:55 AM.

i actually like the idea1) Restrict queuing to a certain window every day, games will pop more and people can't ninja games on the side
2) There should be a ranking decay if you don't get X number of matches in a week to encourage people to keep queuing every week
3) Points gained/lost should not be based on your groups average rank but rather your teams highest player, otherwise you can boost one guy way up with alts. More points from each match should be allocated to the lower ranked team members to slowly even out over time if you swap someone out
4) If you don't accept a queue that pops, that should count as a loss, no exceptions. Someone missed it because they're in the bathroom? Sucks, but sorry, completely your fault. This prevents queue dodging, if you queue up in ranked, you should be forced to play any team you get matched with.
5) Allow custom match making in next patch for groups to practice, do not reward points for it


Yeah he stopped talking when he got back onto #1 so i guess this thread was just some kind of scare tactic to get newbies to feed him or stop queuing with friends to practice/have fun since it can give you rating. Or waiting until the +300 points is gone off the daily feast rank boards.
Probably not the case, but with how much he's been railing on other people with crazy logic trying to assume the worst out of everyone I wanted to try applying crazy back. See how stupid some accusations can be.
If anything this is more of a case showing the situation of 4v4 Feast right now. There's so few people playing it, and then wintrading happens that SE doesn't regulate, that lots of legit people get accused of wintrading because when helping new friends win PvP they inevitably get points as a result which leads to accusations. All of this will be solved when custom matches come out, because then people can play and practice with friends without being reprimanded for "wintrading".
Last edited by Korihu; 09-23-2016 at 08:01 PM.
I'll be looking forward to another wintrade post if he'll drop again.

He got banned from the forums for 10 days because of a post here... I'm sure he has plenty to say.
4v4 LP is a joke, to get to #1 you just have to be okay farming tomefarmers, bots, or low skilled people for hours on end. SE needs to remove rewards or change the system entirely. Something like you register "teams" and at the end of the season the top 4 teams have to fight each other tournament style. It could even be casted if they are going for the whole "esports" thing. It means nothing the way it is now. Solo queue, even though completely broken, is a way better indicator of player skill, and the players getting rewards in solo queue actually deserve it.
Edit: I would like to state koltiks team would probably be at the top of the rankings even if the mode was more balanced (great players, stupid strong comp), but they would actually have competition. As it stands now, just because of the time they are able to put into it and willingness to take bad matchups, they get it for free. Which is upsetting to people like me who have great groups, but cannot spend at much time because of work/life/timezones/unwillingness to play bad matches.
Last edited by TiramisuMacaron; 09-24-2016 at 05:14 AM. Reason: More info

Keep it classy Primal!
well, 3.4 is introducing premade matches, so we'll see if it continues
Last edited by DWARF_INTENSIFIES; 09-24-2016 at 01:21 PM.
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