We will never have proofs where the profits of the game go and by what percentage. Whatever we write here is pure speculation. Yoshi said in recent past that they were hiring for more devs but it's not easy to find what they are looking for. I don't believe our big problem is funding. We are getting patches with new content pretty frequently. And from what I saw it's not that SE is cheap with the game either. I would say most of the problem is the game's design which is limited by consoles particularly by PS3. That poor thing will not even be able to load the new clock feature coming out with 3.4 as it's limited only to PS4 and PC users. Look the dungeons. They are small areas with not many assets and npcs but even if is they are still fragmented by areas. We have teleport zones inside small dungeons. Also the game's engine have some limitations as well. You simply can't code and implement whatever you want in a game. The game have some strict rules on what you can implement and by how much. This is our problem. Remember it was dirty fast remake of the 1.0. Although it was a successful rebuild they had to sacrifice some things. They did it in very short time and they never expected that the new game (2.0) will be so successful. New features will come don't worry the question is when. It always takes time to do new things.