Then demand Square-Enix to give FF14 more money instead of taking it from the devs. The devs aren't fully in charge of where that money goes.
Exactly this, Yoshi has hinted heavily in the past that the only thing holding back recruitment is a lack of skilled candidates, not funds.From what I remember from a Interview Yoshi-p didn't say they don't have the funds to hire someone. The problem was that they need 2 skilled developers who can speak japanese to do battle content and it seems finding 2 skilled developers have proven difficult. They don't want to train someone from the ground up because that could impact of the schedule of the release of content.
I was replying to the original idea on here of raising sub fees. I don't want any SE people reading something like this and getting ideas!
If anything the fee should be lowered, we're still @ the same rate that WoW set a decade ago when a gazillion ppl were into mmos.
Two dungeons is enough, what's the point of making three that just turn into faceroll content?I don't mean anything specific. It could be more character customization, three experts instead of two, more vanity - maybe even unique savage gear, better textures, more furniture, additional running animations or even a developer specifically working on solving the greatest mystery of all time - "Why does your chocobo hate the Duty Finder Qs?"
More vanity is always nice so I'll agree with that, textures are bloat, unecessary and the game is beautiful as is. That would bea waste of resources to focus on making a game look pretty, just look how well it did for 1.0.
And honestly, the chocobo issue is simple. When you call a Chocobo, it has to be defined as a party member, but it's also defined as a pet/minion. This is done so you don't have a group of 8 players with 8 chocobos out for a total of 16 party members.
It's designed so that when you have a party of 8, you can only have a party of 8.
The issue with the coding however is Chocobo's are defined as a party party. This is where it gets a little ugly though. You can't make the assumption that when you DF with your chocobo out the only scenario you have is 1 person with their chocobo.
If it was just that, then they might be able to release it already. They would just need to code it where When you A player are with your A Chocobo you are considered a solo queue for the sake of DF.
Another potential idea however is giving the leader the power to checklist who to queue in a duty when companions are out. When you queue in this manner a pop-up would appear. The ones who are checked to go into Duty with the Leader would say "Do you wish to Enter DF with "player name" Yes/No?" and for those who weren't checked it would say "You have not been selected for Duty Finder, is this ok?" Yes/No.
This would prevent the risk of potential exploits that could occur if someone were to leave someone out of a Duty via Party Finder for some reason and might be the easiest implementation of it.
The checklist would only show party members and not companions and it would put a queue on those who are checked off ignoring all other members.
Heck, they could take it a step further and introduce the ability to toggle yourself for solo queue even if you are in a party. So that even if you are in a party doing FATE to kill time, you can still go into Duty Finder. It might be the best way to implement a system that ignores other members without having to get into the nitty gritty of the code to retag how a chocobo is Identified for the sake of Duty Finder.
Dont agree with this at all. The game can always look better. People with systems that can handle should have the option for it. They already design things with the highest of graphics and then lower it down, so the assets are there. No reason for us not to have any type of higher end modes and yes I would love 1.0 graphics back thanks![]()
I already pay my sub + a stupid fee for extra retainers and there is the cash shop (albeit I don't really use that cause in a sub based game a cash shop is a slap in the face unless you do it like other games and give a cash shop credit for equal to your monthly sub price)
Seriously, how much more money does SE want from me? They need to allocate their funds better and maybe get rid of a few bonuses for higher ups.
Another dollar? NO THANKS!!!
Most of their profits are being redirected into FF XV and when XV is done, it will go into the new VII series. Like any business, they will give a product just enough to chug along until a justifiable business reason has arrived. Justifying that is on the Dev team and if there argument is not strong enough, they wont get the resources. We also have to remember that older games paid for the failure that was 1.X in the tune of $400M and an additional $100M for 2.0 rebuild (not including the 2.X series). I would love to see more resources spent on this game but there is a much bigger picture going on that we cant see inside SE. I am happy to have what we are getting which is way ahead of other games such as WoW and its 18 to 24 month content droughts. Would I love more? You bet, but I also understand why we get what we get. Remember, they ARE working on 2 other expansions of this game at the moment... 4.X and 5.X, so people are stretched thin meeting our content consumption as players.
Last edited by Hyperia; 09-19-2016 at 12:36 AM. Reason: Grammar
We will never have proofs where the profits of the game go and by what percentage. Whatever we write here is pure speculation. Yoshi said in recent past that they were hiring for more devs but it's not easy to find what they are looking for. I don't believe our big problem is funding. We are getting patches with new content pretty frequently. And from what I saw it's not that SE is cheap with the game either. I would say most of the problem is the game's design which is limited by consoles particularly by PS3. That poor thing will not even be able to load the new clock feature coming out with 3.4 as it's limited only to PS4 and PC users. Look the dungeons. They are small areas with not many assets and npcs but even if is they are still fragmented by areas. We have teleport zones inside small dungeons. Also the game's engine have some limitations as well. You simply can't code and implement whatever you want in a game. The game have some strict rules on what you can implement and by how much. This is our problem. Remember it was dirty fast remake of the 1.0. Although it was a successful rebuild they had to sacrifice some things. They did it in very short time and they never expected that the new game (2.0) will be so successful. New features will come don't worry the question is when. It always takes time to do new things.
they did probably get green light for recruitement, with a game a 6M subs, it will look idiot to not have a team big enough for support this. since more content, means sub happy, subs happy, means more money coming!
they don't need to increase the subs, they already get tons of cash from us believe me...
i'm legacy, i pay 9.99 euro per month, but at the same time i did take 3 servant means my subs jump to 12-13 euro per month and i'm sure i'm not the only one with servant added. nor without forget the the shop.
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