Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 56
  1. #21
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    They get enough funds from subs and the cash shop. If they used all these funds exclusively for 14 instead of propping up their other games then they would not have any funding issues.
    This 100%. Pretty much ends this conversation.
    (1)

  2. #22
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by addz3 View Post
    This 100%. Pretty much ends this conversation.
    Sadly, that's not how the world works. I think the only source of money that the FFXIV dev team doesn't need to share with the rest of SE is the cash shop's revenue. That's what bought us the EU servers, according to the devs.
    (0)

  3. #23
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Mysteltain View Post
    Sadly, that's not how the world works. I think the only source of money that the FFXIV dev team doesn't need to share with the rest of SE is the cash shop's revenue. That's what bought us the EU servers, according to the devs.
    I would take what Yoshi said regarding the cash shop funding the EU servers with a grain of salt as that's not really how businesses manage money, especially not a big global one like SE. All money that the company makes, regardless of where it comes from, goes to the company as a whole. Every year companies usually work out a budget with a forecast for major projects that various departments/teams will be working on and associated expenses. These budgets are usually reviewed and adjusted as necessary at certain points throughout the year to account for changes in priorities and unexpected costs.

    The important thing to note is that just because the game is making X amount of money that does not mean the devs behind that game suddenly have X amount of money to spend. It may take up to a year for that rise in profits to actually trickle back down into more funds for development.

    If I were to hazard a guess about the EU servers: Yoshi negotiated a deal with the execs at SE to introduce a cash shop in exchange for funding for EU servers. I seriously doubt the money from that cash shop went straight into the EU servers.

    With regards to the OP: no amount of increased sub fees or cash shop sales would guarantee more money for the FFXIV dev team. The only way they'll get more money is if the execs at SE allocate them a bigger budget. The only way THAT will happen is if they think it would be profitable to do so. It ultimately hinges on Yoshi's ability to negotiate and convince them that a bigger budget would lead to a rise in concurrent subscriptions.
    (11)

  4. #24
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    I believe some reports before said that FFXIV is the only game actually making profit for Square Enix and that most of the funds were being allocated to not FFXIV.
    (7)

  5. #25
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by ExKage View Post
    I believe some reports before said that FFXIV is the only game actually making profit for Square Enix and that most of the funds were being allocated to not FFXIV.
    they too have dragon quest online, but japanese only.
    (0)

  6. #26
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Pay them more money to have the same quality content like before? So how is this a solution? That just encourages this kind of practice. Devs will lower content quality just to make you pay more.

    How come the devs haven't lower the sub fee since their content quality has dropped?
    (0)

  7. #27
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Raise the price and I'd laugh. Then take my money elsewhere.
    (2)

  8. #28
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Raise the price and I'd laugh. Then take my money elsewhere.
    Where exactly? No, really. I'm not saying that you should pay more. This is more than enough. But most MMO's come with less frequent patches with less content. I mean SWTOR comes with expansions that barely qualify as content patches, TESO puts everything in the cash shop as DLC, WoW deveopers are only now learning how to put more than one type of content into a patch (and are notorious for long content droughts), and the list goes on and on.

    Others are simply just boring.
    (1)

  9. #29
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Balipu View Post
    Where exactly? No, really. I'm not saying that you should pay more. This is more than enough. But most MMO's come with less frequent patches with less content. I mean SWTOR comes with expansions that barely qualify as content patches, TESO puts everything in the cash shop as DLC, WoW deveopers are only now learning how to put more than one type of content into a patch (and are notorious for long content droughts), and the list goes on and on.

    Others are simply just boring.
    Plenty of single player games out there.
    (3)

  10. #30
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Marcellus_Cassius View Post
    If anything the fee should be lowered, we're still @ the same rate that WoW set a decade ago when a gazillion ppl were into mmos.
    EQ was that same rate long before WoW came along, and I think the rate was standard for the industry before EQ came along.

    But then again, if you look at the value of a dollar back in the late 1990's and compare it to today, the sub fee should probably be in the mid $20's, if not mid $30's, to retain the same value as it was back then. Inflation hurts and is the killer of bank/retirement account values (even if their numbers keep going up) and is the biggest thief of our money in the world. Be glad that the sub is only $15/mo.
    (2)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread