Quote Originally Posted by KeiranOlive View Post
Could you give some examples of content that would last longer? The weekly lockout is kind of a necessary evil to retain subs (and our sanity). Otherwise everyone would grind the content in the first two weeks, get everything they want, burn out and then never touch it again. I would think the content would be dead after that. With that said though, I would be open to hearing alternatives that might be better. Maybe having a weekly lockout per job, so we can gear multiple jobs every week.
See: FFXI. It was full of content that lasted for extremely long periods of time. It also had daily limits which is part of what helped extend the content. It wasn't just one repeated dungeon over and over again, though. It was one day you could do one dungeon, then the next day, if you completed that first dungeon, you could do the next one.

Daily limitations are much better than weekly limitations. You were also able to stock up multiple days, so you didn't have to log in every day if you didn't want to.

One such example from XI is Assault. It was 50 different missions. This lasted at least 50 days if you did every single mission once and won every time. Granted, they didn't release it all at once, but they did release it fairly quickly.

I'd take that over running the same two dungeons every day for 3 months any day.