




Damage output that's in reason with your class, proper execution of mechanics, healing output for healers, proper maintenance of hate. Etc.Idea's intriguing but how is the game gonna gauge if your doing a better job? Through numbers? If so, it might be unlikely due to a number of possible reasons
Quite a few I can think of at the moment:
-Certain instances caters different mechanics which prioritizes players on doing them than pushing out great numbers
-SE took a stance with regards to forcing numbers down people's throat as per their decision to not recognize/make any official parsers (If the trance mode is not filling up then people are just start going on blame mode)
The idea got me curious but I cant help on looking at a developer's perspective on how they're gonna pull this off.
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