They could give us a single use trance bar that goes up the better we use our jobs. After the conditions are met we could A: Be more powerful for a certain amount of time, or B: unleash a deadly attack. It could vary by each job.
They could give us a single use trance bar that goes up the better we use our jobs. After the conditions are met we could A: Be more powerful for a certain amount of time, or B: unleash a deadly attack. It could vary by each job.
S you want the limit break system AND a trance mode?
Technically that's what TP and weaponskills were meant to be for originally anyway - in FFXI and FFXIV 1.0 you started with zero TP and gradually built it up by simply hitting the enemy with your weapon (or the enemy hitting you), until you accumulated enough TP to let rip with a weaponskill. Needless to say this form of combat was very slow and thus SE decided to speed it up considerably by giving you maxed TP at the start by default that is gradually drained by spamming weaponskills over and over again.
Really I don't think we need a separate solo Limit Break system - we already have the party one so that encourages players to work together. Not to mention regular weaponskills already combo off each other for added effects. This is just merely rehashing what is already in the game for little benefit.
Who says it has to rehash? There's plenty of room for creative benefit. From what I remember, trances were original for each character. Perhaps we could adjust the hues, and effects to our liking. We could even customize some sort of separate trance form that we become. I.e Terra turning into her esper form in FFVI. It also doesn't have to be as powerful as a limit break.
Idea's intriguing but how is the game gonna gauge if your doing a better job? Through numbers? If so, it might be unlikely due to a number of possible reasons
Quite a few I can think of at the moment:
-Certain instances caters different mechanics which prioritizes players on doing them than pushing out great numbers
-SE took a stance with regards to forcing numbers down people's throat as per their decision to not recognize/make any official parsers (If the trance mode is not filling up then people are just start going on blame mode)
The idea got me curious but I cant help on looking at a developer's perspective on how they're gonna pull this off.
Damage output that's in reason with your class, proper execution of mechanics, healing output for healers, proper maintenance of hate. Etc.Idea's intriguing but how is the game gonna gauge if your doing a better job? Through numbers? If so, it might be unlikely due to a number of possible reasons
Quite a few I can think of at the moment:
-Certain instances caters different mechanics which prioritizes players on doing them than pushing out great numbers
-SE took a stance with regards to forcing numbers down people's throat as per their decision to not recognize/make any official parsers (If the trance mode is not filling up then people are just start going on blame mode)
The idea got me curious but I cant help on looking at a developer's perspective on how they're gonna pull this off.
Trance like FF9 and a limit break...
I love this idea but... you know how it is here
I've advocated for a personal Limit Break style Trance Mode for a while. It could help a lot in solo content, FATES, Hunt Mobs etc.
Great idea, never going to happen.
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