Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 51
  1. #21
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by thorkellthetall View Post
    220 crafted combat requires nothing from Diadem. Only Carbonweave and Anima crafts.

    Edit: Except a few pieces seem to require pterodactyl leather. Might be something else. But not much.
    You are correct. It was the i185 sky pirate stuff that required Diadem mats, not the i220 combat gear.
    (0)

  2. #22
    Player
    thorkellthetall's Avatar
    Join Date
    Dec 2013
    Posts
    43
    Character
    Mister Blaster
    World
    Ultros
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    You are correct. It was the i185 sky pirate stuff that required Diadem mats, not the i220 combat gear.
    Actually it looks like the 220 Crafted Waist pieces were the only ones that required Diadem mats. So there's precedent. I'm alright with them expanding and making new materials to have Diadem be relevant in SOME way. I just don't think only adding 235 gear is the way to make people bother.
    (0)

  3. #23
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Guys take it easy. sure diedram had i1210 gear at re-lease which was high. but that don't mean the new diaderm gear has to be top gear on release. remmeber there should be greades of gear u get there, and u know it's a 6 month long patch,. be patient i am sure they can add later some more gear. besides, i am sure some i235 pieces can be better than some i240 pieces if they got the best stats. this is the trade off.
    (0)

  4. #24
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Considering that IL 230 was the gear for the current weekly tome with the upgrade coming from other content, putting i235 gear into current Diadem isn't bad at all.

    If it was flat out 240 it would cause people to stop doing Void Ark compltely, because why bother when it's just easier to get gear in Diadem.

    You always gotta keep in mind, loot like this isn't designed for someone who keeps up with their gear HOWEVER, it can be a helpful stepping stone if you are in need of some quick i235 gear for x job or heck if you wanna roulette your luck with glamour.

    But honestly, for the fact that the content itself hasn't been adjusted yet, i235 is pretty good cause in all honesty Diadem is going/should be the same difficulty it is now, since all they seem to be doing at the moment is adjusting drop rates and loot, they haven't released the full overhaul they have planned.
    (0)

  5. #25
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    The spoil changes are the interesting thing for diadem in this patch, not the gear. Need to see how the rewards and exchange rates have changed.

    Agreed that 235 gear is not attractive when you can get 250 stuff with no weekly limit. You either level your DOH and make it yourself, or save gil and buy it, or do Wondrous Tails for a chance to receive ready-made 250 pieces. Nobody should aim to wear 235 stuff any more, but we might be able to exchange those diadem pieces for useful items.
    (0)

  6. #26
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by thorkellthetall View Post
    Why would hardcore players gear their off classes with anything but 250 crafted? I also am having trouble seeing any casual players managing to find groups for the retuned Diadem when it's inferior.
    Because the sheer cost will be absurd. There just isn't really a point unless you occasionally raid on an off class. Besides, no content outside Savage and Sophia EX will require anything above ilvl 220. So... no real point to spending tons of gil.
    (1)

  7. #27
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I would love to solo queue it just for gathering, but I cant I need a party to go with me or a house.
    (0)

  8. #28
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Of all the things that I was looking forward to in Heavensward, Diadem was easily the second biggest disappointment, right there behind Alexander Savage. It honestly makes me sad that they have no plans to revisit the content structure, and will instead just force it down people's throats with ephemereal rewards that are inferior to other alternatives. It could have been an awesome procedurally-generated map with tons of unique objectives beyond just "go farm the thing to get the thing to trade for the thing" - which is pretty much ALL the content we have in this game ATM.

    When it was first announced, I was so excited to have some fun low-key content to do with FC mates who aren't interested in doing EX primals or raiding, but still like exploration and group content. When it was revealed to basically be "hunts in the sky", I was super bummed and disappointed. Now I'm disappointed AGAIN, seeing that SE's "revamp" of this content is basically just funneling people back into it with the promise of new mediocre rewards, while not bothering to address WHY it so quickly became dead content to begin with.
    (1)
    Last edited by loreleidiangelo; 09-18-2016 at 04:30 PM.

  9. #29
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Diadem idea was nice, until they decide to make it a monster party.... honestly if the diadem was different i will do it. but right now....simply no.
    a few reason to that:
    1) in queue random, you can be mixed with gatherer and fighter, meaning instead to be 8 to do something, you can end to be at 6-5 and sometimes it's the healer that go gatherer, leaving the group unable to fight.2) it's boring... let's face it, the main trouble is this.... it's freaking boring. the idea is good, the way to implement it is soo bad. you end to do a monster party or simply passing your time to gather while run away from monster that recquire a full group for be killed.
    3) the way is done...
    instead to give us a large zone, why not have give us small mission into semi randomized area, i means you divide the map of diadem in map for each island and when you enter, your mission is decided randomly, you can choose what type of mission you want to end with (meaning either fighting or gathering) and more important, add 2 version for the diadem (one for 8 player and one for 4 player) like this people never know on which island they will end, nor what they need to do exactly on this island, nor even which type of monster they will face. it will make it far better already like this.and add the choice to do it to 4 to 8 player will allows small group to be formed.


    so far FF14 make people jump from 4 to 8 player content without really anyway to create bond with people. DF is nice, but i feel it needed to create a way for player to make bond. and instead to force player to go full group first, maybe allows people to gather new friend throught encounter.
    (0)

  10. #30
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    245-255 would have been the proper stepping stone ilevel for this gear.(its not meldable right?) and only if it retained the potential bis with additional random stats attatched to it. why theyre going 235 is stupid, most people are decked in 240 via the 24 man. and what ilevel was the last dungeon gear? 215? so the next will be what 225? we all know why the 210 outcry happened, busted the best raid gear a new one, but putting this around crafted level would be the best thing. 235? what a joke. for what.
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast