
Originally Posted by
Rentahamster
How would removing the sentinel class and giving all its skills to gladiator be a problem? The only class that ever uses those skills is gladiator, anyway. The only reason "Sentinel" as a class exists is to give shield skills to gladiator. The current implementation is redundant and pointless. The only classes that even use shields are GLA, THM, and CJN, and the two mage classes are not tank classes. They should be given their own magic-based defensive shield skills.
You forgeting this game has 2 tank classes that can use shield. THM does is a tank class (or at least was until the dev team ignorance mess it). It has all aspects a tank class need and, just like ARC, was just "too good" on its role so they nerfed it in a way it lost its characteristics.
The evade restriction might be the core concept of PGL being a retaliation class, but in execution, it fails miserably. It complicates the PGL tank role and diminishes the PGL DD role, since you can't use Simian Thrash when you're DDing at all.
No one ever plays PGL with a retaliation identity because it just doesn't work currently.
PGL worked perfectly until 1.18. Just like GLA...they both could do both DD and tank roles perfectly, without losing their concepts. Again, shame on dev team.
The goal of my version of multishot isn't to give archer a provoke. It's to give the move a cost so that the archer needs to be aware of when is the right time to use it. Since the move generates hate, you can't use it at the beginning of a pull. You have to pre-nock arrows before a fight, or nock arrows only after the tank has secured hate.
Multishot has its own identity aside from weaponskills and is what makes the archer class unique and special. It should be kept in the realm of normal attacks.
The thing about multishot is that it's actually meaningless righ now. It doesn't increase much the damage, it doesn't generate extra TP...if it was to generate enmity even to a provoke then it should become cross class so tanks couls start nocking throwing weapons to use the enmity. =P Before it generated a damage spike followed by an enmity spike...with your suggestion we would have just the enmity spike.
I'm still not sure how you are getting the impression that my skill changes don't align with the outline. Do they not make GLA and PGL better DDs and tanks? Do they not make archer a better DD?