I really like how you list those things, but problem is they need to look at this from a different prospective classes are not it.
they need to make the monsters make more sense then plan what to do with the classes. I agree with most of what you said but it should be based on the monsters and not on the classes, and each class should be good at something and bad at something not less bad at something so the whole game can shine from having different classes. and those bad at something should be able to play but on different parts of the game, and make those monsters that they should excel on drop their items/equip whatever. but am mostly talking exp grinding here is a quote so I don't repeat what am saying.

Quote Originally Posted by Sheth View Post
I have no idea what kind of changes they are planning, but I hope that they reflect them on the monsters too because they all die the same damn way. That's the definition of boredom. (am talking about exp grinding monsters so all monsters other than NMs and such) so the majority of them.

An example,
Make monsters for example hit hard but miss more kinda like MRD
so a MNK evasion tanking would make sense rathar than a GLD

and viceversa so a GLD would make more sense tanking than a MNK.

Make monsters hit fast so THM can make blind worth it and make the thing last longer

make monsters buff themselves so we can have dispel, it adds alot.

make monsters do shit that make sense to have a different camp based on what jobs are available in the party.

let monsters not link as much as they do now and if they do all party members should wipe, so we can play tactically rather than storm in and get as much kills for chains, so we can think oh it's fun and challenging playing this game and not think only about the exp.

and please make a death more meaningful so people think before they act, so death is a learning experience not just something that happens when HP reaches 0.