Quote Originally Posted by Sephrick View Post
Well you don't really seem to know what you're talking about though.
lol

Quote Originally Posted by Sephrick View Post
From example: +200 enmity per use for multishot? Where did you even get this number from?
A single provoke does about 200 points worth of enmity, which is what nocking an arrow will do. This will add some kind of cost to using a skill as powerful as multishot. It will also give archers something to think about for hate management. There's a reason they have skills like quelling strike and subtle release, but if they can't do crazy damage like they used to do, there needs to be something that makes them consider the consequences of increasing their DPS.

Quote Originally Posted by Sephrick View Post
Just look at Materia, the highest tier gives +12 enmity, but a single ability should give more than 16 times that amount? The only way an Archet would lose hate is when their HP hits 0.
+enmity like on materia is not what I'm talking about at all. +enmity on materia acts like Intimidation, where it adds additional enmity onto every action you do. What I'm talking about with multishot is that for every arrow you nock, you generate 200 points of enmity, just as if you cured someone for 200 HP.

Quote Originally Posted by Sephrick View Post
You're spouting suggestions for "balances" when you don't know how those mechanics work under the surface.
lol