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  1. #1
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nekotee View Post
    Gurl please

    At least we have some fun and challenge beside a mindless cure-spammer and an angry fairy enslaver !

    If rng is your main concern about ast then you didn't even open your eyes on this royal class road
    Whm shall fear for their Ass <3

    ...

    Ok i admit that RNGesus is favorably blessing my Ass because i always had the card i want/need what i have to have it xP
    As I play all three, then the whm 'ass fearing' is immaterial.
    If I was concerned about the other healer classes being somehow threatened by the Ast, then I'd not be campaigning to make it better.

    It's not royal road, spread, shuffle etc, it's the fact that they've introduced rng into the selection of a class's skills. This is a gimmick. Selection of skills should be down to the player, not a roll the dice rng, ooh look what I got mechanic.
    That pot luck is bad enough in ftp games with lockboxes, and has no place in a structured mmo class.

    To me they looked at the Ast and tried to go for either a Whm lite or Sch lite. This was a missed opportunity to introduce a truly different type of healer.
    But that chance has gone unless there is a major re-imagining of the class, unlikely.

    What can be done are revisions to the Nocturnal sect, which needs a good looking at.
    The devs tried to combine both pre-emptive and re-active healing in this class with the two sects - and have ended up with a lop-sided bias.

    They've also painted themselves into a corner in making this third healer a me too ranged class with little real differentiation. It's now a very fine balancing act to get players to use all three.
    Playing this class purely out of boredom with the others doesn't give you that much of a change to be honest, particularly compared to the whm which you have referenced.

    Hopefully the next healer class will have real differentiation - a battle cleric or similar. An in depth re-working of the Nocturnal sect could go this way, but I fear any changes will just be tinkering with the class.
    (0)
    Last edited by Teraluna; 09-21-2016 at 12:52 PM.

  2. #2
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Teraluna View Post
    It's not royal road, spread, shuffle etc, it's the fact that they've introduced rng into the selection of a class's skills. This is a gimmick. Selection of skills should be down to the player, not a roll the dice rng, ooh look what I got mechanic.
    Crit Adlos allow you to completly bypass some mechanics and are also unreliable. The RNG of crit Adlos has even more impact on the fight than AST cards.
    The only difference is that AST's cards include some kind of possibility of being "unlucky", whereas the effect of Adlos is always positive and spikes with a crit. You just don't pay attention to it because you always play around the idea that you won't have a crit, and that it's only a bonus when it happens, meaning it always feels rewarding. Getting a Balance or an Arrow doesn't feel that way, it just feels "normal", like it's the intended way of things... so the only real feeling you can have with the cards is when you don't get what you want, leading to disappointment.
    But still, the effectiveness of Adloquium is tied to a RNG heavy mechanic too, no matter how it makes you feel. The punishment for being unlucky might not be the same in the two mechanics, but the RNG concept is.
    Getting a crit adlo is a "ooh look what I got" mechanic.
    (6)
    Last edited by Fyce; 09-22-2016 at 03:33 AM. Reason: spelling

  3. #3
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    For one time I partly agreed with your answer teraluna but still

    As Fyce said
    The CritAdlo is far more a gimmick than card
    Yes skill should be choose by the player
    But card are a bonus, their will never hinder the healing or dps capabilities
    Only smooth them (bole on tank allow less stress during healing)

    And as Fyce said more or less, the card system is choosed by the player, we do choose to have a rng bonus
    We are lucky that there is no malefic/malus card (which honestly could have make it funnier, but hindering the gameplay)

    ...

    Also i concurrence... I would love a battle oriented healer
    Something strong enough for 4man content
    But more dps/support in 8man
    (0)

  4. #4
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Let's not forget we have 4 buttons dedicated to this meh mechanic while other jobs got 4 real abilities. When you try to anything synced to level 50 as AST, it honestly feels like you forgot to equip your jobstone. You just have so few abilities.
    (2)

  5. #5
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by basketofseals View Post
    Let's not forget we have 4 buttons dedicated to this meh mechanic while other jobs got 4 real abilities. When you try to anything synced to level 50 as AST, it honestly feels like you forgot to equip your jobstone. You just have so few abilities.
    This

    It's padding in an attempt to distract from the lack of real utilities. All that just for a hit and miss rng bonus, whilst as you say other classes get real skills.

    If they took away the rng and let players equip the card bonuses on their hotbars (with a common cool down) - then you'd just see a couple slotted. But they won't as this would remove the padding, making players more aware of the thin skills list.

    So this slot filling gimmick stays put, suggesting somehow that playing an rng mini-game in the middle of an often hectic raid group is a good thing to do.
    (1)
    Last edited by Teraluna; 09-22-2016 at 06:15 AM.

  6. #6
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Teraluna View Post
    This

    It's padding in an attempt to distract from the lack of real utilities. All that just for a hit and miss rng bonus, whilst as you say other classes get real skills.

    If they took away the rng and let players equip the card bonuses on their hotbars (with a common cool down) - then you'd just see a couple slotted. But they won't as this would remove the padding, making players more aware of the thin skills list.

    So this slot filling gimmick stays put, suggesting somehow that playing an rng mini-game in the middle of an often hectic raid group is a good thing to do.
    maybe they finally realized "hey, we have draw, redraw, royal road, and spread all attached to a single mechanic and it's something like an 85% chance at garbage and the winner draw is pretty small too... Maybe all the effects should be quite strong so that the choice of where to put them or royal road is the big deal instead of pounding away hoping for the good one"

    as far as nocturnal sect goes, considering scholar has all the utility and the fairy and basically infinite mp, a much larger potency than scholars seems to be the way to go. Since they specifically mentioned it will favor high skill, maybe a massive shield but only like 5s duration or something along those lines?
    (1)

  7. #7
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I shoudo remind that with or without card and card skill your healing power doesn't change
    While if you remove some abilities to the 2 others they are broken

    And if we speak about sync
    The one most hurt is the whm since 90% of his gameplay is suppressed by sync
    Sch become hurt become he lose 75% of his healing power (less if EoS is rightly controled)
    Ast on the opposite only lose a bit of his dps (ok nullify his aoe abilities) but stay fine

    ...

    Any player blaming rng on card did not learn to use them because they all are great and have utilities in their current state
    I fear the up incoming because it might be so great that... Well some people might cry
    And nothing make a dps pants go wet more than a well timed card from ast rather than a whm no support
    (0)

  8. #8
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nekotee View Post
    I shoudo remind that with or without card and card skill your healing power doesn't change
    While if you remove some abilities to the 2 others they are broken

    And if we speak about sync
    The one most hurt is the whm since 90% of his gameplay is suppressed by sync
    Sch become hurt become he lose 75% of his healing power (less if EoS is rightly controled)
    Ast on the opposite only lose a bit of his dps (ok nullify his aoe abilities) but stay fine

    ...

    Any player blaming rng on card did not learn to use them because they all are great and have utilities in their current state
    I fear the up incoming because it might be so great that... Well some people might cry
    And nothing make a dps pants go wet more than a well timed card from ast rather than a whm no support
    It's not about learning to use them at all. They all have descriptions like every other ability.

    It is about the RNG gimmick put in to pad out the hotbar for something that's just a buff, a pot luck mess getting in the way of the main elements of the Astro.
    I've seen posts on here from healers who've cleared the content without even going near the card lottery.
    That shows two things:
    1. They are not playing the class to it's full potential, and.....
    2. It didn't matter
    - because for them the card mechanism is too much trouble for too little outcome.

    Which other healers do we have where you click on a skill and wonder what's going to happen? It's totally different than the chance of seeing a skill crit or not, because you don't even know what's going to pop out of the lucky dip bag.

    You know what? It's less trouble for other classes to complete their full rotation sequences that have a real impact, than this cumbersome rng mechanism for an unpredictable lesser output.

    The whole slot padding card idea needs to go. It's a buff, and should be a quick one click action. Put them on a common cool down and let the player choose how many of these they put on their hotbar, - all of them highly unlikely, or what in fact would happen - just a couple.
    (0)
    Last edited by Teraluna; 09-22-2016 at 11:33 PM.

  9. #9
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I never try to do Astro in synced (I'm assuming you mean lv50) content, it's just far too slow without a Holy equivalent.
    (0)

  10. #10
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Card system is far à trouble

    Each card have 15zec duration it's more than enough to act
    Beside when clicking draw you don't have an infinite possibility
    Only 6 way to go, and 5 on redraw
    It's not that much to think about and plan in battle

    It's almost instant reflexe in most case

    Not high random situation here

    ...

    The only meeeh point is that yes... You cannot macro that skill because of it's rng
    Yes it force you to think and act accordingly
    Something i know whm are not force to do often, i will admit that...
    (0)
    Last edited by Nekotee; 09-22-2016 at 11:42 PM.

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